35 lines
896 B
JavaScript
35 lines
896 B
JavaScript
export function createWSClient(handlers = {}) {
|
|
const socket = io();
|
|
|
|
socket.on("connect", () => {
|
|
handlers.onConnect?.(socket);
|
|
});
|
|
|
|
socket.on("disconnect", () => {
|
|
handlers.onDisconnect?.();
|
|
});
|
|
|
|
const serverEvents = {
|
|
server_ready: handlers.onServerReady,
|
|
code_game_created: handlers.onGameCreated,
|
|
code_game_joined: handlers.onGameJoined,
|
|
code_game_join_failed: handlers.onGameJoinFailed,
|
|
game_started: handlers.onGameStarted,
|
|
p2_connected: handlers.onP2Connected,
|
|
user_move: handlers.onUserMove,
|
|
move_accept: handlers.onMoveAccept,
|
|
move_reject: handlers.onMoveReject,
|
|
game_over: handlers.onGameOver,
|
|
draw_offer: handlers.onDrawOffered,
|
|
clock_tick: handlers.onClockTick,
|
|
};
|
|
|
|
for (const [event, handler] of Object.entries(serverEvents)) {
|
|
if (handler) {
|
|
socket.on(event, handler);
|
|
}
|
|
}
|
|
|
|
return socket;
|
|
}
|