Merge branch 'main' into HEAD

This commit is contained in:
simoncreates
2026-03-03 20:17:54 +01:00
6 changed files with 251 additions and 174 deletions
+104 -4
View File
@@ -1,11 +1,13 @@
from enum import Enum, auto
from dataclasses import dataclass
from typing import Iterator, Optional, List, Tuple
import random
import copy
FILES = "abcdefgh"
RANKS = "12345678"
class PieceType(Enum):
PAWN = auto()
KNIGHT = auto()
@@ -26,6 +28,19 @@ class Color(Enum):
else:
return Color.WHITE
class Outcome(Enum):
DRAW = auto()
WHITE_WIN = auto()
BLACK_WIN = auto()
NOT_FINISHED = auto()
@classmethod
def from_color(cls, color: Color) -> "Outcome":
if color == Color.WHITE:
return Outcome.WHITE_WIN
else:
return Outcome.BLACK_WIN
@dataclass
class BoardPos:
@@ -99,6 +114,87 @@ class ChessBoard:
fields: List[List[BoardField]]
num_moves: int
move_history: List[Tuple['BoardMove', Optional[Piece]]]
initial_board: List[List[BoardField]]
@property
def turn(self) -> "Color":
len_mv_history = len(self.move_history)
if len_mv_history > 0:
first_moved_piece_color = self.initial_move_color
if len_mv_history % 2 == 0:
return first_moved_piece_color
else:
return first_moved_piece_color.opposite
else:
return Color.WHITE
@property
def initial_move_color(self) -> Color:
first_move = self.move_history[0]
from_pos = first_move[0].m_from
# look up what color the piece had that moved first
# (odd solution but i think its quite fine)
first_moved_field = self.initial_board[from_pos.x][from_pos.y]
first_moved_piece_color = Color.WHITE
if first_moved_field.piece is not None:
first_moved_piece_color = first_moved_field.piece.color
return first_moved_piece_color
def is_checkmate(self) -> bool:
cur_turn_color = self.turn
return len(self.generate_moves(cur_turn_color)) == 0 and self.is_field_attacked(self.pos_of_king(cur_turn_color), cur_turn_color.opposite)
def is_stalemate(self) -> bool:
cur_turn_color = self.turn
return len(self.generate_moves(cur_turn_color)) == 0
def is_seventyfive_moves(self) -> bool:
return len(self.move_history) >= 75
def is_fivefold_repetition(self) -> bool:
return self.highest_repetiton_amount() >= 5
def outcome(self) -> Outcome:
if self.is_checkmate():
return Outcome.from_color(self.turn)
if self.is_stalemate() or self.is_seventyfive_moves or self.is_fivefold_repetition:
return Outcome.DRAW
return Outcome.NOT_FINISHED
def highest_repetiton_amount(self) -> int:
if self.move_history:
starting_color = self.initial_move_color
else:
starting_color = Color.WHITE
dummy = ChessBoard(
copy.deepcopy(self.initial_board),
0,
[],
copy.deepcopy(self.initial_board),
)
color = starting_color
states: list[str] = []
states.append(str(dummy))
for mv, _ in self.move_history:
dummy.make_move(mv, color)
color = color.opposite
states.append(str(dummy))
counts: dict[str, int] = {}
max_count = 0
for state in states:
counts[state] = counts.get(state, 0) + 1
if counts[state] > max_count:
max_count = counts[state]
return max_count
def place(self, row: int, col: int, piece_type: PieceType, color: Color):
self.fields[row][col].piece = Piece(piece_type, color)
@@ -106,8 +202,9 @@ class ChessBoard:
# initialize default starting position
@classmethod
def init_default(cls) -> "ChessBoard":
empty_board = [[BoardField() for _ in range(8)] for _ in range(8)]
brd = cls(
[[BoardField() for _ in range(8)] for _ in range(8)], 0, []
empty_board, 0, [], empty_board
)
# place pawns
@@ -135,6 +232,9 @@ class ChessBoard:
for col, piece_type in enumerate(back_rank):
brd.place(7, col, piece_type, Color.WHITE)
#set the inital board for later ref
brd.initial_board = brd.fields
return brd
# attempt to make move for color
@@ -317,7 +417,7 @@ class ChessBoard:
color.opposite,
):
# check if the last move moved the pawn there from the starting square
last_move = self.move_history[move_history_len][0]
last_move = self.move_history[-1][0] # final move, not past-the-end
if last_move.m_from == BoardPos((tr, tc + en_passant_dir)) and last_move.m_to == BoardPos((tr, tc - en_passant_dir)):
moves.append(BoardMove(pos, BoardPos((tr, tc))))
+27
View File
@@ -65,6 +65,7 @@ def run_random_games(n: int = 20, max_moves: int = 200, verbose: bool = False):
def test_castling_kingside_both_sides():
board = ChessBoard.init_default()
# rewrite with boardmove from string
seq = [
(BoardMove(BoardPos((7, 6)), BoardPos((5, 5))), Color.WHITE),
(BoardMove(BoardPos((0, 1)), BoardPos((2, 2))), Color.BLACK),
@@ -139,6 +140,32 @@ def main():
test_castling_kingside_both_sides()
run_random_games(verbose=False)
board = ChessBoard.init_default()
# helper to create boardmove from two-square string
def bm(s):
return BoardMove(
ChessBoard.algebraic_to_pos(s[0:2]),
ChessBoard.algebraic_to_pos(s[2:4])
)
# perform four cycles of the knight shuffle
# Nf3-Nf6-Ng1-Ng8 and returns to the starting position.
seq = []
for _ in range(4):
seq.extend([
(bm("g1f3"), Color.WHITE),
(bm("g8f6"), Color.BLACK),
(bm("f3g1"), Color.WHITE),
(bm("f6g8"), Color.BLACK),
])
for move, color in seq:
ok = board.make_move(move, color)
assert ok, "repetition test move failed"
rep = board.highest_repetiton_amount()
assert rep >= 5, f"expected at least 5 repetitions, got {rep}"
assert board.is_fivefold_repetition(), "board should report fivefold repetition"
print(f"all tests passed")
+36 -160
View File
@@ -2,16 +2,15 @@ import random
import string
import time
from dataclasses import dataclass, field
from datetime import datetime
from threading import Lock
from typing import Optional
import chess #todo: replace with own chess logic implementation to remove dependency
import chess
from chess_sim.game_board import ChessBoard, Color, Outcome
from flask_login import current_user
from flask import request
from flask_socketio import emit, join_room, leave_room
from app import sIO
from app.models.game import save_finished_game
from .types import validate_client_event
@@ -19,15 +18,13 @@ from .types import validate_client_event
class GameRoom:
code: str
p1_sid: str
p1_user_id: int
p1_name: str
p1_pref: str
time_mode: str
p2_sid: Optional[str] = None
p2_user_id: Optional[int] = None
p2_name: Optional[str] = None
ready: dict[str, bool] = field(default_factory=dict)
board: chess.Board = field(default_factory=chess.Board)
board: ChessBoard = ChessBoard.init_default()
color_by_sid: dict[str, str] = field(default_factory=dict)
initial_ms: int = 600000
increment_ms: int = 0
@@ -36,10 +33,6 @@ class GameRoom:
active_since: Optional[float] = None
game_active: bool = False
completed: bool = False
move_history: list[str] = field(default_factory=list)
started_at: Optional[str] = None
ended_at: Optional[str] = None
saved_game_id: Optional[int] = None
games_by_code: dict[str, GameRoom] = {}
@@ -74,10 +67,6 @@ def _parse_time_mode(time_mode: str) -> tuple[int, int]:
return minutes * 60 * 1000, increment_seconds * 1000
def _timestamp_now() -> str:
return datetime.now().strftime("%Y-%m-%d %H:%M:%S")
def _room_for_sid(sid: str) -> Optional[GameRoom]:
code = code_by_sid.get(sid)
if not code:
@@ -93,14 +82,14 @@ def _sid_for_color(room: GameRoom, color: str) -> Optional[str]:
def _turn_sid(room: GameRoom) -> Optional[str]:
return _sid_for_color(room, "w" if room.board.turn == chess.WHITE else "b")
return _sid_for_color(room, "w" if room.board.turn == Color.WHITE else "b")
def _clock_payload(room: GameRoom) -> dict:
return {
"white_time_left_ms": max(0, room.white_ms),
"black_time_left_ms": max(0, room.black_ms),
"turn": "w" if room.board.turn == chess.WHITE else "b",
"turn": "w" if room.board.turn == Color.WHITE else "b",
}
@@ -113,7 +102,7 @@ def _apply_elapsed(room: GameRoom) -> Optional[str]:
if elapsed_ms <= 0:
return None
active_color = "w" if room.board.turn == chess.WHITE else "b"
active_color = "w" if room.board.turn == Color.WHITE else "b"
if active_color == "w":
room.white_ms = max(0, room.white_ms - elapsed_ms)
else:
@@ -137,13 +126,14 @@ def _cleanup_room(code: str) -> None:
code_by_sid.pop(room.p2_sid, None)
def _game_over_reason(board: chess.Board) -> str:
def _game_over_reason(board: ChessBoard) -> str:
if board.is_checkmate():
return "checkmate"
if board.is_stalemate():
return "stalemate"
if board.is_insufficient_material():
return "insufficient material"
# todo introduce game over reason insufficient material
# if board.is_insufficient_material():
# return "insufficient material"
if board.is_seventyfive_moves():
return "75-move rule"
if board.is_fivefold_repetition():
@@ -151,82 +141,27 @@ def _game_over_reason(board: chess.Board) -> str:
return "game over"
def _termination_key(reason: str) -> str:
if reason == "checkmate":
return "checkmate"
if reason == "resignation":
return "resignation"
if reason == "timeout":
return "timeout"
if reason in {
"stalemate",
"insufficient material",
"75-move rule",
"fivefold repetition",
"draw agreed",
}:
return "draw"
return "other"
def _winner_color_value(room: GameRoom, winner_sid: Optional[str]) -> Optional[str]:
if winner_sid is None:
return "draw"
winner = room.color_by_sid.get(winner_sid)
if winner == "w":
return "white"
if winner == "b":
return "black"
return None
def _result_for_sid(room: GameRoom, sid: str, winner_color: Optional[str]) -> str:
if winner_color == "draw" or winner_color is None:
return "draw"
player_color = room.color_by_sid.get(sid)
return "win" if player_color == winner_color else "loss"
def _save_completed_game(room: GameRoom, reason: str, winner_color: Optional[str]) -> Optional[int]:
if room.saved_game_id is not None:
return room.saved_game_id
if not room.started_at or room.p2_user_id is None:
return None
room.ended_at = room.ended_at or _timestamp_now()
room.saved_game_id = save_finished_game(
white_player_id=room.p1_user_id if room.color_by_sid.get(room.p1_sid) == "w" else room.p2_user_id,
black_player_id=room.p1_user_id if room.color_by_sid.get(room.p1_sid) == "b" else room.p2_user_id,
final_fen=room.board.fen(),
termination=_termination_key(reason),
termination_detail=reason,
winner_color=winner_color,
move_history=room.move_history,
time_mode=room.time_mode,
started_at=room.started_at,
ended_at=room.ended_at,
)
return room.saved_game_id
def _emit_game_over(room: GameRoom, reason: str) -> None:
room.completed = True
room.game_active = False
outcome = room.board.outcome(claim_draw=True)
winner_color = "draw"
outcome = room.board.outcome()
p1_result = "draw"
p2_result = "draw"
if outcome and outcome.winner is not None:
winner_color = "w" if outcome.winner == chess.WHITE else "b"
if room.color_by_sid.get(room.p1_sid) == winner_color:
p1_result = "win"
p2_result = "loss"
else:
p1_result = "loss"
p2_result = "win"
game_id = _save_completed_game(room, reason, "white" if winner_color == "w" else "black" if winner_color == "b" else "draw")
p1_result = _result_for_sid(room, room.p1_sid, winner_color)
emit("game_over", {"result": p1_result, "reason": reason, "game_id": game_id}, to=room.p1_sid)
emit("game_over", {"result": p1_result, "reason": reason}, to=room.p1_sid)
if room.p2_sid:
p2_result = _result_for_sid(room, room.p2_sid, winner_color)
emit("game_over", {"result": p2_result, "reason": reason, "game_id": game_id}, to=room.p2_sid)
emit("game_over", {"result": p2_result, "reason": reason}, to=room.p2_sid)
def _emit_timeout(room: GameRoom, timed_out_color: str) -> None:
@@ -234,18 +169,13 @@ def _emit_timeout(room: GameRoom, timed_out_color: str) -> None:
room.game_active = False
reason = "timeout"
winner_color = "b" if timed_out_color == "w" else "w"
game_id = _save_completed_game(
room,
reason,
"white" if winner_color == "w" else "black",
)
p1_result = _result_for_sid(room, room.p1_sid, winner_color)
p1_color = room.color_by_sid.get(room.p1_sid)
p1_result = "loss" if p1_color == timed_out_color else "win"
p2_result = "win" if p1_result == "loss" else "loss"
sIO.emit("game_over", {"result": p1_result, "reason": reason, "game_id": game_id}, to=room.p1_sid)
sIO.emit("game_over", {"result": p1_result, "reason": reason}, to=room.p1_sid)
if room.p2_sid:
p2_result = _result_for_sid(room, room.p2_sid, winner_color)
sIO.emit("game_over", {"result": p2_result, "reason": reason, "game_id": game_id}, to=room.p2_sid)
sIO.emit("game_over", {"result": p2_result, "reason": reason}, to=room.p2_sid)
def _start_game_if_ready(room: GameRoom) -> None:
@@ -254,7 +184,7 @@ def _start_game_if_ready(room: GameRoom) -> None:
if not room.ready.get(room.p1_sid) or not room.ready.get(room.p2_sid):
return
room.board = chess.Board()
room.board = ChessBoard.init_default()
if room.p1_pref == "w":
p1_color = "w"
elif room.p1_pref == "b":
@@ -271,22 +201,18 @@ def _start_game_if_ready(room: GameRoom) -> None:
room.active_since = time.monotonic()
room.game_active = True
room.completed = False
room.move_history = []
room.started_at = _timestamp_now()
room.ended_at = None
room.saved_game_id = None
p1_payload = {
"play_as": p1_color,
"time_left_ms": room.white_ms if p1_color == "w" else room.black_ms,
"fen": room.board.fen(),
"fen": room.board.to_fen(),
"opponent": room.p2_name,
**_clock_payload(room),
}
p2_payload = {
"play_as": p2_color,
"time_left_ms": room.white_ms if p2_color == "w" else room.black_ms,
"fen": room.board.fen(),
"fen": room.board.to_fen(),
"opponent": room.p1_name,
**_clock_payload(room),
}
@@ -349,66 +275,22 @@ def on_disconnect():
leave_room(code)
code_by_sid.pop(sid, None)
if room.completed:
_cleanup_room(code)
return
if sid == room.p1_sid:
if room.p2_sid:
if room.started_at and room.color_by_sid and not room.completed:
room.completed = True
room.game_active = False
game_id = _save_completed_game(
room,
"opponent disconnected",
_winner_color_value(room, room.p2_sid),
)
emit(
"game_over",
{
"result": "win",
"reason": "opponent disconnected",
"game_id": game_id,
},
to=room.p2_sid,
)
emit("game_over", {"result": "win", "reason": "opponent disconnected"}, to=room.p2_sid)
_cleanup_room(code)
return
if room.started_at and room.color_by_sid and not room.completed:
room.completed = True
room.game_active = False
game_id = _save_completed_game(
room,
"opponent disconnected",
_winner_color_value(room, room.p1_sid),
)
_cleanup_room(code)
emit(
"game_over",
{
"result": "win",
"reason": "opponent disconnected",
"game_id": game_id,
},
to=room.p1_sid,
)
return
room.p2_sid = None
room.p2_user_id = None
room.p2_name = None
room.ready.pop(sid, None)
room.color_by_sid.pop(sid, None)
# initialize a new chessboard???
room.board = chess.Board()
room.ready[room.p1_sid] = False
room.game_active = False
room.completed = False
room.active_since = None
room.move_history = []
room.started_at = None
room.ended_at = None
room.saved_game_id = None
if other_sid:
emit("p2_connected", {"p2_name": None, "ready": False}, to=other_sid)
@@ -434,7 +316,6 @@ def on_create_code_game(payload):
room = GameRoom(
code=code,
p1_sid=sid,
p1_user_id=current_user.id,
p1_name=current_user.username,
p1_pref=payload["play_as"],
time_mode=payload["time_mode"],
@@ -478,7 +359,6 @@ def on_join_code_game(payload):
_cleanup_room(previous.code)
room.p2_sid = sid
room.p2_user_id = current_user.id
room.p2_name = current_user.username
room.ready.setdefault(room.p1_sid, False)
room.ready[sid] = False
@@ -566,7 +446,6 @@ def on_move_request(payload):
mover_color = room.color_by_sid.get(sid)
san = room.board.san(move)
room.move_history.append(san)
room.board.push(move)
if mover_color == "w":
@@ -616,11 +495,9 @@ def on_request_resign(payload):
reason = "resignation"
other_sid = room.p2_sid if sid == room.p1_sid else room.p1_sid
winner_sid = other_sid if other_sid else None
game_id = _save_completed_game(room, reason, _winner_color_value(room, winner_sid))
emit("game_over", {"result": "loss", "reason": reason, "game_id": game_id}, to=sid)
emit("game_over", {"result": "loss", "reason": reason}, to=sid)
if other_sid:
emit("game_over", {"result": "win", "reason": reason, "game_id": game_id}, to=other_sid)
emit("game_over", {"result": "win", "reason": reason}, to=other_sid)
@sIO.on("request_draw")
@@ -642,8 +519,7 @@ def on_request_draw(payload):
if payload.get("accepted") is True:
room.completed = True
room.game_active = False
game_id = _save_completed_game(room, "draw agreed", "draw")
emit("game_over", {"result": "draw", "reason": "draw agreed", "game_id": game_id}, to=room.code)
emit("game_over", {"result": "draw", "reason": "draw agreed"}, to=room.code)
return
other_sid = room.p2_sid if sid == room.p1_sid else room.p1_sid
+31
View File
@@ -79,6 +79,26 @@ body {
border-radius: 4px;
}
.quick-join-form {
display: flex;
align-items: center;
gap: 8px;
}
.quick-join-form input {
width: 116px;
border: 1px solid var(--border);
border-radius: 4px;
padding: 9px 10px;
font: inherit;
text-transform: uppercase;
background: var(--surface);
}
.home-join {
margin-top: 10px;
}
.page-wrap {
max-width: 1000px;
margin: 0 auto;
@@ -329,6 +349,17 @@ h3 {
text-align: center;
}
.quick-join-form {
flex: 1;
min-width: 0;
}
.quick-join-form input {
flex: 1;
min-width: 0;
width: auto;
}
.page-wrap {
padding: 16px 14px 24px;
}
+37 -10
View File
@@ -87,6 +87,7 @@ export class PlayApp {
this.displayBoardSize = 640;
this.squareSize = 80;
this.dpr = Math.max(1, window.devicePixelRatio || 1);
this.urlJoinConsumed = false;
this.loadPieceImages();
this.installControls();
@@ -127,6 +128,7 @@ export class PlayApp {
installSocket() {
this.socket = createWSClient({
onServerReady: () => this.consumeJoinCodeFromUrl(),
onGameStarted: handleGameStarted,
onP2Connected: handleP2Connected,
onGameCreated: handleCodeGameCreated,
@@ -170,16 +172,7 @@ export class PlayApp {
});
this.joinBtn.addEventListener("click", () => {
const code = this.joinInput.value.trim().toUpperCase();
if (!code) {
this.showModal("Join game", "Enter a game code first.", [
{ label: "OK" },
]);
return;
}
this.gameCode = code;
this.socket.emit("join_code_game", { code });
this.setLobbyStatus("Joining game...");
this.joinCode(this.joinInput.value);
});
this.copyCodeBtn.addEventListener("click", async () => {
@@ -358,6 +351,40 @@ export class PlayApp {
});
}
joinCode(rawCode) {
const code = String(rawCode || "").trim().toUpperCase();
if (!code) {
this.showModal("Join game", "Enter a game code first.", [
{ label: "OK" },
]);
return false;
}
this.gameCode = code;
this.joinInput.value = code;
this.socket.emit("join_code_game", { code });
this.setLobbyStatus("Joining game...");
return true;
}
consumeJoinCodeFromUrl() {
if (this.urlJoinConsumed) {
return;
}
const url = new URL(window.location.href);
const code = url.searchParams.get("code");
if (!code) {
return;
}
this.urlJoinConsumed = true;
url.searchParams.delete("code");
const nextUrl = `${url.pathname}${url.search}${url.hash}`;
window.history.replaceState({}, "", nextUrl);
this.joinCode(code);
}
onCodeCreated(data) {
this.gameCode = data.code;
this.codeEl.textContent = data.code;
+16
View File
@@ -10,4 +10,20 @@
>Past games</a
>
</div>
<div class="home-join">
<form
class="quick-join-form"
action="{{ url_for('main.play') }}"
method="get"
>
<input
type="text"
name="code"
maxlength="6"
placeholder="Game code"
aria-label="Join by code"
/>
<button class="btn btn-secondary" type="submit">Join</button>
</form>
</div>
{% endblock %}