switched from fbink to gtk2

This commit is contained in:
2025-10-25 23:59:54 +02:00
parent 94ea81271a
commit ce1b6b1261
14 changed files with 77 additions and 3406 deletions

8
.gitignore vendored
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@@ -1,2 +1,8 @@
kindle_fbink_go
test-go
test-go
docker
*.sh
Dockerfile
.shims
.pcstub
nomi

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@@ -1,41 +0,0 @@
#!/usr/bin/env bash
set -e
CONTAINER_NAME=kindle_go_builder
WORKDIR=/src
OUTFILE=kindle_fbink_go
if ! docker ps -a --format '{{.Names}}' | grep -q "^${CONTAINER_NAME}\$"; then
echo "[sh] Creating container"
docker run -dit --name ${CONTAINER_NAME} debian:bookworm sleep infinity
fi
echo "[sh] Installing toolchain inside container"
docker exec ${CONTAINER_NAME} bash -c "
set -e
apt-get update
apt-get install -y golang-go curl xz-utils build-essential gcc-arm-linux-gnueabi g++-arm-linux-gnueabi
if [ ! -d /usr/local/arm-linux-musleabi-cross ]; then
echo '[sh] Downloading musl cross toolchain...'
cd /usr/local
curl -L https://musl.cc/arm-linux-musleabi-cross.tgz | tar xz
fi
"
echo "[sh] Copying project into container"
docker exec ${CONTAINER_NAME} rm -rf ${WORKDIR}
docker cp ./go ${CONTAINER_NAME}:${WORKDIR}
echo "[sh] Building for ARMv7 soft-float (musl static)"
docker exec ${CONTAINER_NAME} bash -c "
set -e
export PATH=/usr/local/arm-linux-musleabi-cross/bin:\$PATH
cd ${WORKDIR}
export GOOS=linux GOARCH=arm GOARM=5 CGO_ENABLED=1 CC=arm-linux-gnueabi-gcc
go build -ldflags '-linkmode external -extldflags "-static"' -o kindle_fbink_go .
"
echo "[sh] Copying binary back to hsot"
docker cp ${CONTAINER_NAME}:${WORKDIR}/${OUTFILE} ./${OUTFILE}
echo "[sh] Build complete: ${OUTFILE}"

10
go.mod Normal file
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@@ -0,0 +1,10 @@
module main
go 1.25.2
require github.com/mattn/go-gtk v0.0.0-20240119050609-48574e312fac
require (
github.com/mattn/go-pointer v0.0.1 // indirect
github.com/stretchr/testify v1.11.1 // indirect
)

12
go.sum Normal file
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@@ -0,0 +1,12 @@
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/mattn/go-gtk v0.0.0-20240119050609-48574e312fac h1:tNm7zRceQAOg9D8vQFq0K9hy49j39+9+7rSjML4YREI=
github.com/mattn/go-gtk v0.0.0-20240119050609-48574e312fac/go.mod h1:PwzwfeB5syFHXORC3MtPylVcjIoTDT/9cvkKpEndGVI=
github.com/mattn/go-pointer v0.0.1 h1:n+XhsuGeVO6MEAp7xyEukFINEa+Quek5psIR/ylA6o0=
github.com/mattn/go-pointer v0.0.1/go.mod h1:2zXcozF6qYGgmsG+SeTZz3oAbFLdD3OWqnUbNvJZAlc=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/stretchr/testify v1.11.1 h1:7s2iGBzp5EwR7/aIZr8ao5+dra3wiQyKjjFuvgVKu7U=
github.com/stretchr/testify v1.11.1/go.mod h1:wZwfW3scLgRK+23gO65QZefKpKQRnfz6sD981Nm4B6U=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=

48
main.go Normal file
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@@ -0,0 +1,48 @@
package main
// #cgo pkg-config: gtk+-2.0
import "C"
import (
"github.com/mattn/go-gtk/gtk"
)
func main() {
gtk.Init(nil)
// Main window
win := gtk.NewWindow(gtk.WINDOW_TOPLEVEL)
win.SetTitle("L:A_N:application_PC:TS_ID:com.lab126.store")
win.SetDefaultSize(400, 200)
win.Connect("destroy", gtk.MainQuit)
// Vertical layout container
vbox := gtk.NewVBox(false, 10)
win.Add(vbox)
// Label
label := gtk.NewLabel("Hello Kindle!")
vbox.PackStart(label, false, false, 10)
// Horizontal box for buttons
hbox := gtk.NewHBox(true, 5)
vbox.PackStart(hbox, false, false, 10)
// Show button
btnShow := gtk.NewButtonWithLabel("Show Text")
btnShow.Clicked(func() {
label.Show()
})
// Hide button
btnHide := gtk.NewButtonWithLabel("Hide Text")
btnHide.Clicked(func() {
label.Hide()
})
hbox.PackStart(btnShow, true, true, 5)
hbox.PackStart(btnHide, true, true, 5)
win.ShowAll()
gtk.Main()
}

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@@ -1,73 +0,0 @@
package main
import (
"fmt"
"os"
"strconv"
"strings"
)
type DisplayController struct {
brightness BrightnessInfo
}
type BrightnessInfo struct {
maxBrightness int
currentBrightness int
brightnessPath string
}
const BACKLIGHT_DIR = "/sys/class/backlight/"
func (a *App) initBrightness() {
entries, err := os.ReadDir(BACKLIGHT_DIR)
if err != nil || len(entries) != 1 {
return
}
entry := entries[0].Name()
brightnessPath := fmt.Sprintf("%s%s/brightness", BACKLIGHT_DIR, entry)
maxPath := fmt.Sprintf("%s%s/max_brightness", BACKLIGHT_DIR, entry)
if err := os.WriteFile(brightnessPath, []byte("256\n"), 0644); err != nil {
return
}
maxBytes, err := os.ReadFile(maxPath)
if err != nil {
return
}
maxVal, err := strconv.Atoi(strings.TrimSpace(string(maxBytes)))
if err != nil {
return
}
controller := DisplayController{
brightness: BrightnessInfo{
maxBrightness: maxVal,
currentBrightness: 256,
brightnessPath: brightnessPath,
},
}
fmt.Println("display controller assembled")
a.dispCtrl = controller
}
func (a *App) setBrightness(newBrightness int) {
filepath := a.dispCtrl.brightness.brightnessPath
if filepath == "" {
fmt.Println("no filepath to change brightness")
return
}
if newBrightness > a.dispCtrl.brightness.maxBrightness {
newBrightness = a.dispCtrl.brightness.maxBrightness
}
if newBrightness < 0 {
newBrightness = 0
}
os.WriteFile(filepath, []byte(strconv.Itoa(newBrightness)+"\n"), 0644)
a.dispCtrl.brightness.currentBrightness = newBrightness
}

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@@ -1,236 +0,0 @@
package main
import "math"
type Vec3 struct{ x, y, z float64 }
func project(v Vec3, w, h int, scale float64) (int, int) {
return int(v.x*scale) + w/2, int(v.y*scale) + h/2
}
func rotate(v Vec3, ax, ay, az float64) Vec3 {
cx, sx := math.Cos(ax), math.Sin(ax)
cy, sy := math.Cos(ay), math.Sin(ay)
cz, sz := math.Cos(az), math.Sin(az)
x := v.x*cy*cz + v.y*(sx*sy*cz-cx*sz) + v.z*(cx*sy*cz+sx*sz)
y := v.x*cy*sz + v.y*(sx*sy*sz+cx*cz) + v.z*(cx*sy*sz-sx*cz)
z := v.x*-sy + v.y*sx*cy + v.z*cx*cy
return Vec3{x, y, z}
}
func setPixel(buf []byte, stride, x, y int, color byte) {
if x < 0 || y < 0 || x >= stride {
return
}
idx := y*stride + x
if idx < 0 || idx >= len(buf) {
return
}
buf[idx] = color
}
func drawHSpan(buf []byte, stride, x0, x1, y int, color byte) {
if x0 > x1 {
return
}
if y < 0 || y*stride >= len(buf) {
return
}
if x0 < 0 {
x0 = 0
}
if x1 >= stride {
x1 = stride - 1
}
row := y * stride
if row < 0 || row >= len(buf) {
return
}
for x := x0; x <= x1; x++ {
idx := row + x
if idx >= 0 && idx < len(buf) {
buf[idx] = color
}
}
}
func drawLine(buf []byte, stride, x0, y0, x1, y1 int, color byte) {
dx := int(math.Abs(float64(x1 - x0)))
sx := -1
if x0 < x1 {
sx = 1
}
dy := -int(math.Abs(float64(y1 - y0)))
sy := -1
if y0 < y1 {
sy = 1
}
e := dx + dy
for {
if x0 >= 0 && x0 < stride && y0 >= 0 && y0*stride+x0 < len(buf) {
buf[y0*stride+x0] = color
}
if x0 == x1 && y0 == y1 {
break
}
e2 := 2 * e
if e2 >= dy {
e += dy
x0 += sx
}
if e2 <= dx {
e += dx
y0 += sy
}
}
}
func drawRect(buf []byte, stride, x, y, w, h int, color byte) {
for j := y; j < y+h; j++ {
if j < 0 || j*stride >= len(buf) {
continue
}
row := j * stride
for i := x; i < x+w; i++ {
if i >= 0 && i < stride && row+i < len(buf) {
buf[row+i] = color
}
}
}
}
func strokeRect(buf []byte, stride, x, y, w, h, thickness int, color byte) {
if thickness <= 0 || w <= 0 || h <= 0 {
return
}
if thickness > w/2 {
thickness = w / 2
}
if thickness > h/2 {
thickness = h / 2
}
drawRect(buf, stride, x, y, w, thickness, color)
drawRect(buf, stride, x, y+h-thickness, w, thickness, color)
drawRect(buf, stride, x, y, thickness, h, color)
drawRect(buf, stride, x+w-thickness, y, thickness, h, color)
}
func fillRoundedRect(buf []byte, stride, x, y, w, h, radius int, color byte) {
if w <= 0 || h <= 0 {
return
}
if radius <= 0 {
drawRect(buf, stride, x, y, w, h, color)
return
}
maxRadius := w
if h < maxRadius {
maxRadius = h
}
maxRadius /= 2
if radius > maxRadius {
radius = maxRadius
}
if radius <= 0 {
drawRect(buf, stride, x, y, w, h, color)
return
}
innerHeight := h - 2*radius
if innerHeight > 0 {
drawRect(buf, stride, x, y+radius, w, innerHeight, color)
}
floatR := float64(radius)
for oy := 0; oy < radius; oy++ {
dy := floatR - (float64(oy) + 0.5)
delta := floatR*floatR - dy*dy
if delta < 0 {
continue
}
span := int(math.Sqrt(delta))
left := x + radius - span
right := x + w - radius + span - 1
drawHSpan(buf, stride, left, right, y+oy, color)
drawHSpan(buf, stride, left, right, y+h-1-oy, color)
}
}
func strokeRoundedRect(buf []byte, stride, x, y, w, h, thickness, radius int, color byte) {
if thickness <= 0 || w <= 0 || h <= 0 {
return
}
if thickness > w/2 {
thickness = w / 2
}
if thickness > h/2 {
thickness = h / 2
}
if radius <= 0 {
strokeRect(buf, stride, x, y, w, h, thickness, color)
return
}
maxRadius := w
if h < maxRadius {
maxRadius = h
}
maxRadius /= 2
if radius > maxRadius {
radius = maxRadius
}
if radius <= 0 {
strokeRect(buf, stride, x, y, w, h, thickness, color)
return
}
innerRadius := radius - thickness
if innerRadius < 0 {
innerRadius = 0
}
topWidth := w - 2*radius
if topWidth < 0 {
topWidth = 0
}
if topWidth > 0 {
drawRect(buf, stride, x+radius, y, topWidth, thickness, color)
drawRect(buf, stride, x+radius, y+h-thickness, topWidth, thickness, color)
}
sideHeight := h - 2*radius
if sideHeight < 0 {
sideHeight = 0
}
if sideHeight > 0 {
drawRect(buf, stride, x, y+radius, thickness, sideHeight, color)
drawRect(buf, stride, x+w-thickness, y+radius, thickness, sideHeight, color)
}
floatOuter := float64(radius)
floatInner := float64(innerRadius)
outerSq := floatOuter * floatOuter
innerSq := floatInner * floatInner
for oy := 0; oy < radius; oy++ {
pyTop := y + oy
pyBottom := y + h - 1 - oy
dy := floatOuter - (float64(oy) + 0.5)
outerDelta := outerSq - dy*dy
if outerDelta < 0 {
continue
}
outerSpan := int(math.Sqrt(outerDelta))
outerLeft := x + radius - outerSpan
outerRight := x + w - radius + outerSpan - 1
if innerRadius <= 0 {
drawHSpan(buf, stride, outerLeft, outerRight, pyTop, color)
drawHSpan(buf, stride, outerLeft, outerRight, pyBottom, color)
continue
}
innerDelta := innerSq - dy*dy
if innerDelta <= 0 {
drawHSpan(buf, stride, outerLeft, outerRight, pyTop, color)
drawHSpan(buf, stride, outerLeft, outerRight, pyBottom, color)
continue
}
innerSpan := int(math.Sqrt(innerDelta))
innerLeft := x + radius - innerSpan
innerRight := x + w - radius + innerSpan - 1
drawHSpan(buf, stride, outerLeft, innerLeft-1, pyTop, color)
drawHSpan(buf, stride, innerRight+1, outerRight, pyTop, color)
drawHSpan(buf, stride, outerLeft, innerLeft-1, pyBottom, color)
drawHSpan(buf, stride, innerRight+1, outerRight, pyBottom, color)
}
}

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@@ -1,76 +0,0 @@
package main
/*
#cgo CFLAGS: -I./fbink
#cgo LDFLAGS: -L./fbink -lfbink -lm
#include <stdlib.h>
#include "fbink.h"
*/
import "C"
import (
"fmt"
"os"
"unsafe"
)
type FB struct {
file *os.File
fd C.int
cfg C.FBInkConfig
screenWidth int
screenHeight int
}
func InitFBInk(width, height int) (*FB, error) {
fb, err := os.OpenFile("/dev/fb0", os.O_RDWR, 0)
if err != nil {
return nil, fmt.Errorf("open fb0: %w", err)
}
f := &FB{file: fb, fd: C.int(fb.Fd()), screenWidth: width, screenHeight: height}
C.fbink_init(f.fd, &f.cfg)
return f, nil
}
func (f *FB) Close() { _ = f.file.Close() }
func (f *FB) WriteBuffer(buf []byte) error {
_, err := f.file.WriteAt(buf, 0)
return err
}
func (f *FB) Clear(doRefresh bool) {
var r C.FBInkRect
C.fbink_cls(f.fd, &f.cfg, &r, C._Bool(doRefresh))
if doRefresh {
C.fbink_wait_for_complete(f.fd, 0)
}
}
func (f *FB) PrintAtPixel(x, y int, text string, fontmult int) {
cstr := C.CString(text)
defer C.free(unsafe.Pointer(cstr))
f.cfg.hoffset = C.short(x)
f.cfg.voffset = C.short(y)
f.cfg.fontmult = C.uint8_t(fontmult)
C.fbink_print(f.fd, cstr, &f.cfg)
}
func (f *FB) RefreshRect(top, left, w, h int) {
if w <= 0 || h <= 0 {
return
}
C.fbink_refresh(
f.fd,
C.uint32_t(top),
C.uint32_t(left),
C.uint32_t(w),
C.uint32_t(h),
&f.cfg,
)
C.fbink_wait_for_complete(f.fd, 0)
}
func (f *FB) RefreshFull() {
f.RefreshRect(0, 0, f.screenWidth, f.screenHeight)
}

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@@ -1,3 +0,0 @@
module kindle_fbink_go
go 1.19

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@@ -1,185 +0,0 @@
package main
import (
"fmt"
"os"
"time"
)
func main() {
fmt.Println("startup")
const (
width = 1072
height = 1448
)
fb, err := InitFBInk(width, height)
if err != nil {
fmt.Fprintln(os.Stderr, err)
os.Exit(1)
}
defer fb.Close()
var evfd *os.File
var (
touchAxisX AxisRange
touchAxisY AxisRange
haveAxis bool
)
if path, err := findTouchEventNode(); err == nil {
if f, e := openNonblock(path); e == nil {
evfd = f
fmt.Println("touch input:", path)
defer evfd.Close()
if xr, yr, err := ReadTouchAxisRanges(path); err == nil {
fmt.Printf("touch axis from sysfs X:[%d,%d] Y:[%d,%d]\n", xr.Min, xr.Max, yr.Min, yr.Max)
touchAxisX = xr
touchAxisY = yr
haveAxis = true
} else {
fmt.Println("warning: touch axis range:", err)
}
} else {
fmt.Println("warning: open touch:", e)
}
} else {
fmt.Println("warning:", err)
}
app := NewApp(fb, evfd, width, height)
if os.Getenv("KINDLE_UI_TOUCH_DEBUG") != "" {
app.EnableTouchDebug(true)
}
if haveAxis {
app.SetTouchAxisRange(touchAxisX, touchAxisY)
} else {
fmt.Println("Using default touch axis range")
app.SetTouchAxisRange(
AxisRange{Min: 0, Max: 4095},
AxisRange{Min: 0, Max: 4095},
)
}
var message = "Welcome"
styles := map[string]*ButtonStyle{
"primary": {
BorderRadius: 20,
FillColor: bytePtr(0xE0),
StrokeColor: bytePtr(0x30),
StrokeThickness: 2,
FontMultiplier: 2,
},
"secondary": {
BorderRadius: 20,
FillColor: bytePtr(0xF4),
StrokeColor: bytePtr(0x40),
StrokeThickness: 2,
FontMultiplier: 2,
},
"ghost": {
BorderRadius: 20,
StrokeColor: bytePtr(0x30),
StrokeThickness: 2,
FontMultiplier: 2,
},
}
homePage := &Page{
Name: "home",
Background: 0xFF,
OnDraw: func(a *App) {
a.DrawText(40, 80, "test go ui", 3)
a.DrawText(40, 140, message, 2)
},
Buttons: []*Button{
{
Rect: Rect{X: width/2 - 220, Y: 260, W: 440, H: 120},
Label: "Say Hello",
Style: styles["primary"],
OnTap: func(a *App) {
message = "Hello from your Kindle!"
fmt.Println("Button pressed: Say Hello")
a.RequestRender()
},
},
{
Rect: Rect{X: width/2 - 220, Y: 420, W: 440, H: 120},
Label: "Go To Counter",
Style: styles["primary"],
OnTap: func(a *App) {
a.Navigate("counter")
},
},
{
Rect: Rect{X: width/2 - 220, Y: 580, W: 440, H: 120},
Label: "Log To Console",
Style: styles["secondary"],
OnTap: func(a *App) {
fmt.Println("console button tapped at", time.Now().Format(time.RFC3339))
message = "Logged a message to the console."
a.RequestRender()
},
},
{
Rect: Rect{X: width/2 - 220, Y: 740, W: 440, H: 120},
Label: "Higher brightness",
Style: styles["ghost"],
OnTap: func(a *App) {
fmt.Println("brightness change")
if a.dispCtrl.brightness.currentBrightness > 0 {
a.setBrightness(0)
} else {
a.setBrightness(256)
}
},
},
},
}
counter := 0
counterPage := &Page{
Name: "counter",
Background: 0xFF,
OnDraw: func(a *App) {
a.DrawText(40, 80, "basically react start example", 3)
a.DrawText(40, 140, fmt.Sprintf("Current value: %d", counter), 2)
},
Buttons: []*Button{
{
Rect: Rect{X: width/2 - 220, Y: 260, W: 440, H: 120},
Label: "Increment",
Style: styles["primary"],
OnTapCount: func(a *App, count int) {
counter += count
a.RequestRender()
},
},
{
Rect: Rect{X: width/2 - 220, Y: 420, W: 440, H: 120},
Label: "Reset",
Style: styles["secondary"],
OnTap: func(a *App) {
counter = 0
a.RequestRender()
},
},
{
Rect: Rect{X: width/2 - 220, Y: 580, W: 440, H: 120},
Label: "Back",
Style: styles["ghost"],
OnTap: func(a *App) {
a.Navigate("home")
},
},
},
}
app.AddPage(homePage)
app.AddPage(counterPage)
app.Navigate("home")
app.Run()
}

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@@ -1,279 +0,0 @@
package main
import (
"bufio"
"bytes"
"encoding/binary"
"errors"
"fmt"
"os"
"path/filepath"
"strconv"
"strings"
"syscall"
)
const (
// Event type categories (high-level groupings)
EV_SYN = 0x00 // Synchronization: marks end of a full event packet (a "frame" of updates)
EV_KEY = 0x01 // Key/button events: pressed/released toggles (also used for touch "down/up")
EV_ABS = 0x03 // Absolute axis events: reports positional or pressure data, not deltas
// EV_SYN codes
SYN_REPORT = 0 // Sent after a batch of ABS/KEY updates; tells you "this frame is complete"
// EV_KEY codes (pretend the touchscreen is a keyboard with one key)
BTN_TOUCH = 0x14a // Touch contact active (1 = finger down, 0 = finger up)
BTN_TOOL_FINGER = 0x145 // "A finger tool is in range" - capacitive proximity (optional)
// EV_ABS axis codes: continuous values like coordinates and pressure
ABS_X = 0x00 // Generic absolute X position (used on single-touch panels)
ABS_Y = 0x01 // Generic absolute Y position
ABS_MT_POSITION_X = 0x35 // Multi-touch X position for a specific contact slot
ABS_MT_POSITION_Y = 0x36 // Multi-touch Y position
ABS_PRESSURE = 0x18 // Pressure value (force of touch, if hardware supports it)
ABS_MT_TRACKING_ID = 0x39 // Unique ID for a finger contact (changes when finger lifts/reappears)
ABS_MT_SLOT = 0x2f // Selects which multi-touch "slot" subsequent MT events apply to
)
type inputEvent struct {
Sec int32
USec int32
Type uint16
Code uint16
Value int32
}
type AxisRange struct {
Min int
Max int
}
func findTouchEventNode() (string, error) {
candidates, _ := filepath.Glob("/dev/input/event*")
for _, ev := range candidates {
namePath := fmt.Sprintf("/sys/class/input/%s/device/name", filepath.Base(ev))
if b, err := os.ReadFile(namePath); err == nil {
name := strings.ToLower(strings.TrimSpace(string(b)))
if strings.Contains(name, "touch") || strings.Contains(name, "synaptics") ||
strings.Contains(name, "atmel") || strings.Contains(name, "elan") ||
strings.Contains(name, "ft") || strings.Contains(name, "mxt") {
return ev, nil
}
}
}
for _, ev := range []string{"/dev/input/event1", "/dev/input/event0"} {
if _, err := os.Stat(ev); err == nil {
return ev, nil
}
}
return "", fmt.Errorf("no input event node found")
}
func openNonblock(path string) (*os.File, error) {
return os.OpenFile(path, os.O_RDONLY|syscall.O_NONBLOCK, 0)
}
func ReadTouchAxisRanges(eventPath string) (AxisRange, AxisRange, error) {
base := filepath.Base(eventPath)
baseDir := filepath.Join("/sys/class/input", base)
searchRoots := []string{
filepath.Join(baseDir, "device"),
filepath.Join(baseDir, "device", "device"),
}
var (
data []byte
err error
tried []string
addPath = func(p string) {
if p == "" {
return
}
tried = append(tried, p)
}
)
for _, root := range searchRoots {
direct := filepath.Join(root, "abs")
addPath(direct)
patterns := []string{
filepath.Join(root, "*", "abs"),
filepath.Join(root, "*", "*", "abs"),
}
for _, pattern := range patterns {
if matches, e := filepath.Glob(pattern); e == nil {
for _, m := range matches {
addPath(m)
}
}
}
}
if len(tried) == 0 {
tried = append(tried,
filepath.Join(baseDir, "device", "abs"),
filepath.Join(baseDir, "device", "device", "abs"),
)
}
for _, p := range tried {
if b, e := os.ReadFile(p); e == nil {
data = b
err = nil
break
} else {
err = e
}
}
if data == nil {
return AxisRange{}, AxisRange{}, fmt.Errorf("read axis ranges: %w", err)
}
ranges := parseAxisRanges(data)
var xr, yr AxisRange
var ok bool
if xr, ok = ranges[ABS_MT_POSITION_X]; !ok {
xr = ranges[ABS_X]
}
if yr, ok = ranges[ABS_MT_POSITION_Y]; !ok {
yr = ranges[ABS_Y]
}
if xr.Max <= xr.Min {
xr = AxisRange{Min: 0, Max: touchMaxX - 1}
}
if yr.Max <= yr.Min {
yr = AxisRange{Min: 0, Max: touchMaxY - 1}
}
return xr, yr, nil
}
func parseAxisRanges(data []byte) map[uint16]AxisRange {
result := make(map[uint16]AxisRange)
scanner := bufio.NewScanner(bytes.NewReader(data))
for scanner.Scan() {
line := strings.TrimSpace(scanner.Text())
if line == "" {
continue
}
line = strings.ReplaceAll(line, ":", "")
fields := strings.Fields(line)
if len(fields) < 3 {
continue
}
codeVal, err := strconv.ParseInt(fields[0], 0, 32)
if err != nil {
continue
}
minVal, err := strconv.ParseInt(fields[1], 0, 32)
if err != nil {
continue
}
maxVal, err := strconv.ParseInt(fields[2], 0, 32)
if err != nil {
continue
}
result[uint16(codeVal)] = AxisRange{Min: int(minVal), Max: int(maxVal)}
}
return result
}
var touchDebugEnabled bool
func SetTouchDebugEnabled(enabled bool) {
touchDebugEnabled = enabled
}
// PollTouch drains up to maxReads events. Returns last known x,y, whether a touch is down, and whether we have valid coordinates.
func PollTouch(evfd *os.File, maxReads int) (x, y int, pressed, haveXY bool) {
x = lastTouchX
y = lastTouchY
pressed = lastTouchPressed
haveXY = lastTouchHave
currentX := x
currentY := y
currentPressed := pressed
currentHave := haveXY
trackingActive := pressed
updated := false
debug := touchDebugEnabled
currentSlot := -1
for i := 0; i < maxReads; i++ {
var ev inputEvent
if err := binary.Read(evfd, binary.LittleEndian, &ev); err != nil {
if errors.Is(err, syscall.EAGAIN) || errors.Is(err, syscall.EWOULDBLOCK) {
break
}
return
}
if debug {
fmt.Printf("event type=0x%X code=0x%X value=%d\n", ev.Type, ev.Code, ev.Value)
}
switch ev.Type {
case EV_ABS:
switch ev.Code {
case ABS_X, ABS_MT_POSITION_X:
if trackingActive {
currentX = int(ev.Value)
currentHave = true
}
case ABS_Y, ABS_MT_POSITION_Y:
if trackingActive {
currentY = int(ev.Value)
currentHave = true
}
case ABS_MT_TRACKING_ID:
if ev.Value >= 0 {
currentPressed = true
trackingActive = true
} else {
currentPressed = false
trackingActive = false
}
case ABS_PRESSURE:
if ev.Value > 0 {
currentPressed = true
} else {
currentPressed = false
}
case ABS_MT_SLOT:
currentSlot = int(ev.Value)
if debug {
fmt.Printf("event slot=%d\n", currentSlot)
}
}
case EV_KEY:
if ev.Code == BTN_TOUCH || ev.Code == BTN_TOOL_FINGER {
currentPressed = ev.Value != 0
}
case EV_SYN:
if ev.Code == SYN_REPORT {
x = currentX
y = currentY
pressed = currentPressed
haveXY = currentHave
updated = true
// Return after a single report so callers observe each touch frame.
}
}
if updated {
break
}
}
if updated {
lastTouchX = x
lastTouchY = y
lastTouchPressed = pressed
lastTouchHave = haveXY
} else {
x = lastTouchX
y = lastTouchY
pressed = lastTouchPressed
haveXY = lastTouchHave
}
return
}
var (
lastTouchX int
lastTouchY int
lastTouchPressed bool
lastTouchHave bool
)

708
src/ui.go
View File

@@ -1,708 +0,0 @@
package main
import (
"fmt"
"os"
"time"
)
const (
touchMaxX = 4096
touchMaxY = 4096
maxInt = int(^uint(0) >> 1)
displayRefreshCooldown = 200 * time.Millisecond
tapQueueMaxDelay = 350 * time.Millisecond
)
func bytePtr(v byte) *byte {
return &v
}
type Rect struct {
X, Y, W, H int
}
func (r Rect) Contains(x, y int) bool {
return x >= r.X && x < r.X+r.W && y >= r.Y && y < r.Y+r.H
}
type ButtonStyle struct {
BorderRadius int
FillColor *byte
StrokeColor *byte
StrokeThickness int
FontMultiplier int
}
type Button struct {
Rect Rect
Label string
FontMultiplier int
BorderRadius int
Style *ButtonStyle
OnTap func(*App)
OnTapCount func(*App, int)
}
func (b *Button) fontSize() int {
if b.FontMultiplier > 0 {
return b.FontMultiplier
}
if b.Style != nil && b.Style.FontMultiplier > 0 {
return b.Style.FontMultiplier
}
return 2
}
func (b *Button) draw(buf []byte, stride int) {
if b.Rect.W <= 0 || b.Rect.H <= 0 {
return
}
fill := byte(0xF0)
strokeColor := byte(0x00)
strokeThickness := 2
radius := b.BorderRadius
if b.Style != nil {
if b.Style.FillColor != nil {
fill = *b.Style.FillColor
}
if b.Style.StrokeColor != nil {
strokeColor = *b.Style.StrokeColor
}
if b.Style.StrokeThickness >= 0 {
strokeThickness = b.Style.StrokeThickness
}
if b.Style.BorderRadius > 0 {
radius = b.Style.BorderRadius
}
}
if radius > 0 {
fillRoundedRect(buf, stride, b.Rect.X, b.Rect.Y, b.Rect.W, b.Rect.H, radius, fill)
if strokeThickness > 0 {
strokeRoundedRect(buf, stride, b.Rect.X, b.Rect.Y, b.Rect.W, b.Rect.H, strokeThickness, radius, strokeColor)
}
return
}
drawRect(buf, stride, b.Rect.X, b.Rect.Y, b.Rect.W, b.Rect.H, fill)
if strokeThickness > 0 {
strokeRect(buf, stride, b.Rect.X, b.Rect.Y, b.Rect.W, b.Rect.H, strokeThickness, strokeColor)
}
}
func (b *Button) drawLabel(fb *FB) {
if b.Label == "" {
return
}
font := b.fontSize()
textX := b.Rect.X + 16
textY := b.Rect.Y + b.Rect.H/2 - (8 * font)
if textY < b.Rect.Y+4 {
textY = b.Rect.Y + 4
}
fb.PrintAtPixel(textX, textY, b.Label, font)
}
func (b *Button) Tap(app *App) {
if b.OnTap != nil {
b.OnTap(app)
}
}
func (b *Button) TapTimes(app *App, count int) {
if count <= 0 {
return
}
if b.OnTapCount != nil {
b.OnTapCount(app, count)
return
}
for i := 0; i < count; i++ {
b.Tap(app)
}
}
type Page struct {
Name string
Background byte
Buttons []*Button
OnDraw func(*App)
}
func (p *Page) Render(app *App) {
if p == nil {
return
}
fill := p.Background
if fill == 0 {
fill = 0xFF
}
for i := range app.buffer {
app.buffer[i] = fill
}
for _, btn := range p.Buttons {
btn.draw(app.buffer, app.stride)
}
_ = app.fb.WriteBuffer(app.buffer)
if p.OnDraw != nil {
p.OnDraw(app)
}
for _, btn := range p.Buttons {
btn.drawLabel(app.fb)
}
}
func (p *Page) buttonAt(x, y int) *Button {
for _, btn := range p.Buttons {
if btn.Rect.Contains(x, y) {
return btn
}
}
return nil
}
type TouchTransform struct {
SwapAxes bool
InvertX bool
InvertY bool
}
type GestureType int
const (
GestureTap GestureType = iota
GesturePanStart
GesturePanUpdate
GesturePanEnd
)
type Gesture struct {
Type GestureType
StartX int
StartY int
X int
Y int
StartRawX int
StartRawY int
RawX int
RawY int
DeltaX int
DeltaY int
Duration time.Duration
}
type touchSession struct {
active bool
startX int
startY int
lastX int
lastY int
startRawX int
startRawY int
lastRawX int
lastRawY int
startTime time.Time
}
func (s *touchSession) begin(x, y int, rawX, rawY int) {
s.active = true
s.startX = x
s.startY = y
s.lastX = x
s.lastY = y
s.startRawX = rawX
s.startRawY = rawY
s.lastRawX = rawX
s.lastRawY = rawY
s.startTime = time.Now()
}
func (s *touchSession) update(x, y int, rawX, rawY int) {
if !s.active {
return
}
s.lastX = x
s.lastY = y
s.lastRawX = rawX
s.lastRawY = rawY
}
func (s *touchSession) end() (Gesture, bool) {
if !s.active {
return Gesture{}, false
}
duration := time.Duration(0)
if !s.startTime.IsZero() {
duration = time.Since(s.startTime)
}
g := Gesture{
Type: GestureTap,
StartX: s.startX,
StartY: s.startY,
X: s.lastX,
Y: s.lastY,
StartRawX: s.startRawX,
StartRawY: s.startRawY,
RawX: s.lastRawX,
RawY: s.lastRawY,
DeltaX: s.lastX - s.startX,
DeltaY: s.lastY - s.startY,
Duration: duration,
}
s.active = false
return g, true
}
type App struct {
fb *FB
evfd *os.File
width int
height int
stride int
dispCtrl DisplayController
buffer []byte
pages map[string]*Page
current *Page
dirty bool
lastTouchX int
lastTouchY int
lastRawX int
lastRawY int
touchDebug bool
axisMinX int
axisMaxX int
axisMinY int
axisMaxY int
axisSampleCnt int
axisFixed bool
transform TouchTransform
session touchSession
pendingTaps []pendingTap
displayBusyUntil time.Time
tapFlushDeadline time.Time
}
type pendingTap struct {
button *Button
count int
}
func NewApp(fb *FB, evfd *os.File, width, height int) *App {
return &App{
fb: fb,
evfd: evfd,
width: width,
height: height,
stride: width,
buffer: make([]byte, width*height),
pages: make(map[string]*Page),
dirty: true,
axisMinX: maxInt,
axisMaxX: -1,
axisMinY: maxInt,
axisMaxY: -1,
}
}
func (a *App) AddPage(p *Page) {
if p == nil || p.Name == "" {
return
}
a.pages[p.Name] = p
if a.current == nil {
a.current = p
a.dirty = true
}
}
func (a *App) Navigate(name string) {
if p, ok := a.pages[name]; ok {
if a.current != p {
fmt.Printf("navigate to page %q\n", name)
}
a.current = p
a.RequestRender()
return
}
fmt.Printf("warning: unknown page %q\n", name)
}
func (a *App) RequestRender() {
a.dirty = true
}
func (a *App) DrawText(x, y int, text string, fontMultiplier int) {
if fontMultiplier <= 0 {
fontMultiplier = 1
}
a.fb.PrintAtPixel(x, y, text, fontMultiplier)
}
func (a *App) renderCurrent() {
if a.current == nil {
return
}
a.current.Render(a)
a.fb.RefreshFull()
a.displayBusyUntil = time.Now().Add(displayRefreshCooldown)
}
func (a *App) EnableTouchDebug(enabled bool) {
a.touchDebug = enabled
SetTouchDebugEnabled(enabled)
}
func (a *App) SetTouchTransform(t TouchTransform) {
a.transform = t
if a.touchDebug {
fmt.Printf("touch transform set: swap=%v invertX=%v invertY=%v\n", t.SwapAxes, t.InvertX, t.InvertY)
}
}
func (a *App) SetTouchAxisRange(xRange, yRange AxisRange) {
if xRange.Max > xRange.Min {
span := xRange.Max - xRange.Min
if span > a.width*2 {
a.axisMinX = 0
a.axisMaxX = a.width - 1
} else {
a.axisMinX = xRange.Min
a.axisMaxX = xRange.Max
}
}
if yRange.Max > yRange.Min {
span := yRange.Max - yRange.Min
if span > a.height*2 {
a.axisMinY = 0
a.axisMaxY = a.height - 1
} else {
a.axisMinY = yRange.Min
a.axisMaxY = yRange.Max
}
}
a.axisFixed = true
if a.touchDebug {
fmt.Printf("touch axis range set X:[%d,%d] Y:[%d,%d]\n", a.axisMinX, a.axisMaxX, a.axisMinY, a.axisMaxY)
}
}
func (a *App) Run() {
idleSleep := 20 * time.Millisecond
lastPressed := false
a.initBrightness()
a.setBrightness(0)
for {
if a.dirty {
a.renderCurrent()
a.dirty = false
}
if a.evfd == nil {
time.Sleep(150 * time.Millisecond)
continue
}
rawX, rawY, pressed, have := PollTouch(a.evfd, 32)
now := time.Now()
if a.touchDebug && pressed != lastPressed {
fmt.Printf("PollTouch: raw=(%d,%d) pressed=%v have=%v\n", rawX, rawY, pressed, have)
}
if have {
// Lock axis on very first coordinate we see
if !a.axisFixed {
a.observeRaw(rawX, rawY)
}
nx, ny := a.normalize(rawX, rawY)
a.lastTouchX, a.lastTouchY = nx, ny
a.lastRawX, a.lastRawY = rawX, rawY
a.processTouchSample(nx, ny, rawX, rawY, pressed, true)
} else {
a.processTouchSample(a.lastTouchX, a.lastTouchY, a.lastRawX, a.lastRawY, pressed, false)
}
a.tryFlushTapQueue(now, pressed)
lastPressed = pressed
time.Sleep(idleSleep)
}
}
func (a *App) processTouchSample(x, y int, rawX, rawY int, pressed bool, hasPosition bool) {
if pressed {
if !a.session.active {
a.session.begin(x, y, rawX, rawY)
if a.touchDebug {
fmt.Printf("touch start norm=(%d,%d) raw=(%d,%d)\n", x, y, rawX, rawY)
}
} else if hasPosition {
prevX, prevY := a.session.lastX, a.session.lastY
a.session.update(x, y, rawX, rawY)
if a.touchDebug && (prevX != x || prevY != y) {
fmt.Printf("touch move norm=(%d,%d)->(%d,%d) raw=(%d,%d)\n", prevX, prevY, x, y, rawX, rawY)
}
}
return
}
if !a.session.active {
return
}
gesture, ok := a.session.end()
if !ok {
return
}
if a.touchDebug {
fmt.Printf("touch end duration=%s delta=(%d,%d) rawDelta=(%d,%d)\n",
gesture.Duration, gesture.DeltaX, gesture.DeltaY,
gesture.RawX-gesture.StartRawX, gesture.RawY-gesture.StartRawY)
}
a.handleGesture(gesture)
}
func (a *App) handleGesture(g Gesture) {
switch g.Type {
case GestureTap:
a.handleTap(g)
}
}
func (a *App) handleTap(g Gesture) {
if a.current == nil {
return
}
btn := a.current.buttonAt(g.X, g.Y)
closest, dxEdge, dyEdge, dist2 := a.closestButton(g.X, g.Y)
const tapCaptureRadius = 60
if btn == nil && closest != nil && dist2 <= tapCaptureRadius*tapCaptureRadius {
btn = closest
}
if btn == nil {
if a.touchDebug {
fmt.Printf("tap norm=(%d,%d) raw=(%d,%d) -> no button; nearest=%q offset=(%d,%d)\n",
g.X, g.Y, g.RawX, g.RawY, buttonLabel(closest), dxEdge, dyEdge)
}
return
}
if a.touchDebug {
fmt.Printf("tap norm=(%d,%d) raw=(%d,%d) -> %q offset=(%d,%d) [queued]\n",
g.X, g.Y, g.RawX, g.RawY, btn.Label, dxEdge, dyEdge)
}
a.enqueueTap(btn)
}
func (a *App) enqueueTap(btn *Button) {
if btn == nil {
return
}
if len(a.pendingTaps) > 0 {
last := &a.pendingTaps[len(a.pendingTaps)-1]
if last.button == btn {
last.count++
a.tapFlushDeadline = time.Now().Add(tapQueueMaxDelay)
if a.touchDebug && last.count > 1 {
fmt.Printf("tap aggregate %q x%d\n", btn.Label, last.count)
}
return
}
}
a.pendingTaps = append(a.pendingTaps, pendingTap{button: btn, count: 1})
a.tapFlushDeadline = time.Now().Add(tapQueueMaxDelay)
if a.touchDebug {
fmt.Printf("tap queued %q x1\n", btn.Label)
}
}
func (a *App) flushTapQueue() {
if len(a.pendingTaps) == 0 {
return
}
for _, entry := range a.pendingTaps {
if entry.button == nil || entry.count <= 0 {
continue
}
if a.touchDebug {
label := entry.button.Label
if entry.count > 1 {
fmt.Printf("tap dispatch %q x%d\n", label, entry.count)
} else {
fmt.Printf("tap dispatch %q\n", label)
}
}
entry.button.TapTimes(a, entry.count)
a.RequestRender()
}
a.pendingTaps = a.pendingTaps[:0]
a.displayBusyUntil = time.Now().Add(displayRefreshCooldown)
a.tapFlushDeadline = time.Time{}
}
func (a *App) tryFlushTapQueue(now time.Time, pressed bool) {
if len(a.pendingTaps) == 0 {
return
}
if pressed && a.session.active {
return
}
deadlineReached := !a.tapFlushDeadline.IsZero() && !now.Before(a.tapFlushDeadline)
if !deadlineReached {
if a.dirty {
return
}
if !a.displayReady(now) {
return
}
}
a.flushTapQueue()
}
func (a *App) displayReady(now time.Time) bool {
if a.displayBusyUntil.IsZero() {
return true
}
return !now.Before(a.displayBusyUntil)
}
func buttonLabel(b *Button) string {
if b == nil {
return ""
}
return b.Label
}
func (a *App) closestButton(x, y int) (*Button, int, int, int) {
if a.current == nil || len(a.current.Buttons) == 0 {
return nil, 0, 0, maxInt
}
closest := a.current.Buttons[0]
bestDX, bestDY := pointRectOffset(closest.Rect, x, y)
bestDist := distSquared(bestDX, bestDY)
for _, btn := range a.current.Buttons[1:] {
dx, dy := pointRectOffset(btn.Rect, x, y)
d := distSquared(dx, dy)
if d < bestDist {
closest = btn
bestDist = d
bestDX = dx
bestDY = dy
}
}
return closest, bestDX, bestDY, bestDist
}
func pointRectOffset(r Rect, x, y int) (int, int) {
clampedX := clamp(x, r.X, r.X+r.W-1)
clampedY := clamp(y, r.Y, r.Y+r.H-1)
return x - clampedX, y - clampedY
}
func clamp(v, min, max int) int {
if v < min {
return min
}
if v > max {
return max
}
return v
}
func distSquared(dx, dy int) int {
return dx*dx + dy*dy
}
func (a *App) observeRaw(x, y int) {
if a.axisFixed {
return
}
// collect samples to infer axis range (only called between touches)
changed := false
if a.axisMinX == maxInt || x < a.axisMinX {
a.axisMinX = x
changed = true
}
if a.axisMaxX < x {
a.axisMaxX = x
changed = true
}
if a.axisMinY == maxInt || y < a.axisMinY {
a.axisMinY = y
changed = true
}
if a.axisMaxY < y {
a.axisMaxY = y
changed = true
}
if changed {
a.axisSampleCnt++
if a.touchDebug {
fmt.Printf("touch axis inferred X:[%d,%d] Y:[%d,%d] samples=%d\n", a.axisMinX, a.axisMaxX, a.axisMinY, a.axisMaxY, a.axisSampleCnt)
}
}
// lock axis range immediately after first sample
if a.axisSampleCnt >= 1 {
a.axisFixed = true
if a.touchDebug {
fmt.Printf("touch axis range LOCKED at X:[%d,%d] Y:[%d,%d]\n", a.axisMinX, a.axisMaxX, a.axisMinY, a.axisMaxY)
}
}
}
func (a *App) normalize(rawX, rawY int) (int, int) {
minX := a.axisMinX
maxX := a.axisMaxX
minY := a.axisMinY
maxY := a.axisMaxY
if minX == maxInt || maxX <= minX {
minX = 0
maxX = touchMaxX - 1
}
if minY == maxInt || maxY <= minY {
minY = 0
maxY = touchMaxY - 1
}
spanX := maxX - minX
spanY := maxY - minY
if spanX <= 0 {
spanX = 1
}
if spanY <= 0 {
spanY = 1
}
nx := (rawX - minX) * (a.width - 1) / spanX
ny := (rawY - minY) * (a.height - 1) / spanY
if a.transform.SwapAxes {
nx, ny = ny, nx
}
if a.transform.InvertX {
nx = (a.width - 1) - nx
}
if a.transform.InvertY {
ny = (a.height - 1) - ny
}
if nx < 0 {
nx = 0
}
if nx >= a.width {
nx = a.width - 1
}
if ny < 0 {
ny = 0
}
if ny >= a.height {
ny = a.height - 1
}
return nx, ny
}