315 lines
9.9 KiB
Python
315 lines
9.9 KiB
Python
from enum import Enum, auto
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from dataclasses import dataclass
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from typing import Optional, List, Tuple
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class PieceType(Enum):
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PAWN = auto()
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KNIGHT = auto()
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BISHOP = auto()
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ROOK = auto()
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QUEEN = auto()
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KING = auto()
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class Color(Enum):
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WHITE = auto()
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BLACK = auto()
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@dataclass
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class BoardPos:
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p: Tuple[int, int]
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def __str__(self) -> str:
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return f"({self.p[0]},{self.p[1]})"
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@dataclass
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class Piece:
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type: PieceType
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color: Color
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def char(self) -> str:
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"""Single-character representation. Uppercase = White, lowercase = Black."""
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mapping = {
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PieceType.PAWN: "p",
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PieceType.KNIGHT: "n",
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PieceType.BISHOP: "b",
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PieceType.ROOK: "r",
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PieceType.QUEEN: "q",
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PieceType.KING: "k",
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}
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ch = mapping[self.type]
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return ch.upper() if self.color == Color.WHITE else ch
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def __str__(self) -> str:
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return self.char()
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def __repr__(self) -> str:
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return f"Piece({self.type.name},{self.color.name})"
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@dataclass
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class BoardMove:
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m_from: BoardPos
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m_to: BoardPos
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def __str__(self) -> str:
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return f"{self.m_from}->{self.m_to}"
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@dataclass
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class BoardField:
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piece: Optional[Piece] = None
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def __str__(self) -> str:
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return str(self.piece) if self.piece is not None else "."
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@dataclass
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class ChessBoard:
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fields: List[List[BoardField]]
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def place(self, row: int, col: int, piece_type: PieceType, color: Color):
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self.fields[row][col].piece = Piece(piece_type, color)
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# initialize default starting position
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@classmethod
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def init_default(cls) -> "ChessBoard":
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brd = cls(
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[[BoardField() for _ in range(8)] for _ in range(8)]
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)
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# place pawns
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for col in range(8):
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brd.place(1, col, PieceType.PAWN, Color.BLACK)
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brd.place(6, col, PieceType.PAWN, Color.WHITE)
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# back rank order
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back_rank = [
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PieceType.ROOK,
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PieceType.KNIGHT,
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PieceType.BISHOP,
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PieceType.QUEEN,
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PieceType.KING,
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PieceType.BISHOP,
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PieceType.KNIGHT,
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PieceType.ROOK,
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]
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# place black back rank
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for col, piece_type in enumerate(back_rank):
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brd.place(0, col, piece_type, Color.BLACK)
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# place white back rank
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for col, piece_type in enumerate(back_rank):
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brd.place(7, col, piece_type, Color.WHITE)
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return brd
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def moves_unchecked(self, piece: Piece, pos: BoardPos) -> List[List[Tuple[int, int]]]:
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row, column = pos.p
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rays: List[List[Tuple[int, int]]] = []
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if piece.type == PieceType.KING:
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king_offsets = [(1, 1), (1, 0), (0, 1), (-1, -1), (-1, 0), (0, -1), (1, -1), (-1, 1)]
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rays.append([(row + dr, column + dc) for dr, dc in king_offsets])
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elif piece.type == PieceType.KNIGHT:
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knight_offsets = [
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(2, 1), (2, -1), (-2, 1), (-2, -1),
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(1, 2), (1, -2), (-1, 2), (-1, -2)
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]
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rays.append([(row + dr, column + dc) for dr, dc in knight_offsets])
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elif piece.type == PieceType.PAWN:
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# correct forward direction and start row depending on color
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if piece.color == Color.WHITE:
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forward = -1
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start_row = 6
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else:
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forward = 1
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start_row = 1
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forward_ray: List[Tuple[int, int]] = []
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forward_ray.append((row + forward, column))
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# if the pawn is at the start row, include the double-step
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if row == start_row:
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forward_ray.append((row + 2 * forward, column))
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rays.append(forward_ray)
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# capture moves
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captures = [(row + forward, column - 1), (row + forward, column + 1)]
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rays.extend([[(rr, cc)] for rr, cc in captures])
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elif piece.type == PieceType.BISHOP:
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directions = [(1, 1), (1, -1), (-1, 1), (-1, -1)]
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for dr, dc in directions:
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ray = []
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for k in range(1, 8):
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ray.append((row + k * dr, column + k * dc))
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rays.append(ray)
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elif piece.type == PieceType.ROOK:
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directions = [(1, 0), (-1, 0), (0, 1), (0, -1)]
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for dr, dc in directions:
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ray = []
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for k in range(1, 8):
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ray.append((row + k * dr, column + k * dc))
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rays.append(ray)
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elif piece.type == PieceType.QUEEN:
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directions = [
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(1, 0), (-1, 0), (0, 1), (0, -1),
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(1, 1), (1, -1), (-1, 1), (-1, -1)
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]
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for dr, dc in directions:
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ray = []
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for k in range(1, 8):
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ray.append((row + k * dr, column + k * dc))
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rays.append(ray)
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return rays
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def on_board(self, rr: int, cc: int) -> bool:
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return 0 <= rr < 8 and 0 <= cc < 8
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# takes the color of the player whos possible moves will be returned
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def moves_basic_checked(self, color: Color) -> List[BoardMove]:
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moves: List[BoardMove] = []
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for i, row in enumerate(self.fields):
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for j, field in enumerate(row):
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if field.piece is None:
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continue
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if field.piece.color != color:
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continue
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src_pos = BoardPos((i, j))
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piece = field.piece
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rays = self.moves_unchecked(piece, src_pos)
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for ray in rays:
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# detect pawn capture ray and dont allow movement in that ray without capturing
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is_pawn_capture_ray = (
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piece.type == PieceType.PAWN
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and len(ray) == 1
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and ray[0][1] != j
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and abs(ray[0][0] - i) == 1
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)
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# non sliding rays get treated individually
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non_sliding = piece.type in (PieceType.KNIGHT, PieceType.KING) or is_pawn_capture_ray
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for (tr, tc) in ray:
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if not self.on_board(tr, tc):
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if non_sliding:
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continue
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break
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target_field = self.fields[tr][tc]
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if target_field.piece is None:
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# empty target
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if is_pawn_capture_ray:
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# pawn cant move diagonally into empty square
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break
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moves.append(BoardMove(src_pos, BoardPos((tr, tc))))
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continue
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else:
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# occupied
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if target_field.piece.color == piece.color:
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break
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else:
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# opponent piece
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moves.append(BoardMove(src_pos, BoardPos((tr, tc))))
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break
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return moves
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def __str__(self) -> str:
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"""
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example string repr of starting pos
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rnbqkbnr
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pppppppp
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........
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........
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........
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........
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PPPPPPPP
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RNBQKBNR
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"""
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lines: List[str] = []
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for r in range(8):
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row_chars = [str(self.fields[r][c]) for c in range(8)]
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lines.append("".join(row_chars))
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return "\n".join(lines)
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@classmethod
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def from_string(cls, s: str) -> "ChessBoard":
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lines = s.strip().split("\n")
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brd = cls([[BoardField() for _ in range(8)] for _ in range(8)])
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char_to_piece = {
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'p': PieceType.PAWN,
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'n': PieceType.KNIGHT,
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'b': PieceType.BISHOP,
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'r': PieceType.ROOK,
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'q': PieceType.QUEEN,
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'k': PieceType.KING,
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}
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for r, line in enumerate(lines):
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for c, ch in enumerate(line):
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if ch == '.':
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continue
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lower = ch.lower()
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if lower not in char_to_piece:
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raise ValueError(f"Invalid piece character '{ch}' at ({r},{c})")
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piece_type = char_to_piece[lower]
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color = Color.WHITE if ch.isupper() else Color.BLACK
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brd.place(r, c, piece_type, color)
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return brd
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# used only for testing purposes
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def main():
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default_brd = ChessBoard.init_default()
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# standardized expected string for initial position
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expected_start = (
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"rnbqkbnr\n"
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"pppppppp\n"
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"........\n"
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"........\n"
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"........\n"
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"........\n"
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"PPPPPPPP\n"
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"RNBQKBNR"
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)
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# test string representation of board
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actual_start = str(default_brd)
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if actual_start != expected_start:
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raise AssertionError(f"initial board mismatch:\nexpected:\n{expected_start}\n\nactual:\n{actual_start}")
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# test num moves
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mvs = default_brd.moves_basic_checked(Color.BLACK)
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expected_move_count = 20 # 16 pawn moves and 4 knight
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if len(mvs) != expected_move_count:
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raise AssertionError(f"Initial move count for black mismatch: expected {expected_move_count}, got {len(mvs)}")
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mvs = default_brd.moves_basic_checked(Color.WHITE)
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expected_move_count = 20 # 16 pawn moves and 4 knight
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if len(mvs) != expected_move_count:
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raise AssertionError(f"Initial move count for white mismatch: expected {expected_move_count}, got {len(mvs)}")
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# test loading
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loaded_brd = ChessBoard.from_string(expected_start)
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if str(loaded_brd) != expected_start:
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raise AssertionError(
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"board loaded from string does not match original representation"
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)
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print(f"all tests passed")
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if __name__ == '__main__':
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main()
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