Save finished games and add history views

This commit is contained in:
2026-03-03 19:05:54 +01:00
parent 7887986a5a
commit d1b432f8aa
11 changed files with 919 additions and 33 deletions
+36 -3
View File
@@ -3,10 +3,15 @@ from flask import g
DATABASE = 'sqlite.db'
def connect_db():
db = sqlite3.connect(DATABASE)
db.row_factory = sqlite3.Row
db.execute("PRAGMA foreign_keys=ON;")
return db
def get_db():
if 'db' not in g:
g.db = sqlite3.connect(DATABASE)
g.db.row_factory = sqlite3.Row
g.db = connect_db()
return g.db
def close_db(e=None):
@@ -33,7 +38,13 @@ def init_db(app):
id INTEGER PRIMARY KEY AUTOINCREMENT,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
final_fen TEXT,
termination TEXT CHECK(termination IN ('checkmate', 'resignation', 'timeout', 'draw', 'other'))
termination TEXT CHECK(termination IN ('checkmate', 'resignation', 'timeout', 'draw', 'other')),
termination_detail TEXT,
winner_color TEXT CHECK(winner_color IN ('white', 'black', 'draw')),
move_history TEXT NOT NULL DEFAULT '[]',
time_mode TEXT,
started_at TIMESTAMP,
ended_at TIMESTAMP
);
CREATE TABLE IF NOT EXISTS game_players (
@@ -75,4 +86,26 @@ def init_db(app):
if "last_seen_at" not in user_columns:
db.execute("ALTER TABLE users ADD COLUMN last_seen_at TIMESTAMP")
game_columns = {
row["name"]
for row in db.execute("PRAGMA table_info(games)").fetchall()
}
if "termination_detail" not in game_columns:
db.execute("ALTER TABLE games ADD COLUMN termination_detail TEXT")
if "winner_color" not in game_columns:
db.execute(
"ALTER TABLE games ADD COLUMN winner_color TEXT "
"CHECK(winner_color IN ('white', 'black', 'draw'))"
)
if "move_history" not in game_columns:
db.execute(
"ALTER TABLE games ADD COLUMN move_history TEXT NOT NULL DEFAULT '[]'"
)
if "time_mode" not in game_columns:
db.execute("ALTER TABLE games ADD COLUMN time_mode TEXT")
if "started_at" not in game_columns:
db.execute("ALTER TABLE games ADD COLUMN started_at TIMESTAMP")
if "ended_at" not in game_columns:
db.execute("ALTER TABLE games ADD COLUMN ended_at TIMESTAMP")
db.commit()
+290
View File
@@ -0,0 +1,290 @@
import json
from contextlib import contextmanager
from dataclasses import dataclass
from typing import Iterator, Optional
from flask import g, has_app_context
from app.db import connect_db
PIECE_IMAGE_BY_SYMBOL = {
"P": "wp.png",
"N": "wn.png",
"B": "wb.png",
"R": "wr.png",
"Q": "wq.png",
"K": "wk.png",
"p": "bp.png",
"n": "bn.png",
"b": "bb.png",
"r": "br.png",
"q": "bq.png",
"k": "bk.png",
}
@dataclass
class SavedGameSummary:
id: int
opponent_id: int
opponent_username: str
my_color: str
opponent_color: str
winner_color: Optional[str]
termination: Optional[str]
termination_detail: Optional[str]
time_mode: Optional[str]
move_count: int
started_at: Optional[str]
ended_at: Optional[str]
@property
def result(self) -> str:
if self.winner_color == "draw" or not self.winner_color:
return "draw"
return "win" if self.winner_color == self.my_color else "loss"
@dataclass
class SavedGameDetail(SavedGameSummary):
final_fen: str
move_history: list[str]
@contextmanager
def _db_session() -> Iterator:
if has_app_context() and "db" in g:
yield g.db
return
db = connect_db()
try:
yield db
db.commit()
finally:
db.close()
def save_finished_game(
*,
white_player_id: int,
black_player_id: int,
final_fen: str,
termination: str,
termination_detail: str,
winner_color: Optional[str],
move_history: list[str],
time_mode: Optional[str],
started_at: Optional[str],
ended_at: Optional[str],
) -> int:
winner_value = winner_color if winner_color in {"white", "black"} else "draw"
with _db_session() as db:
cursor = db.execute(
"""
INSERT INTO games (
final_fen,
termination,
termination_detail,
winner_color,
move_history,
time_mode,
started_at,
ended_at
)
VALUES (?, ?, ?, ?, ?, ?, ?, ?)
""",
(
final_fen,
termination,
termination_detail,
winner_value,
json.dumps(move_history),
time_mode,
started_at,
ended_at,
),
)
game_id = int(cursor.lastrowid)
db.executemany(
"""
INSERT INTO game_players (game_id, player_id, color)
VALUES (?, ?, ?)
""",
[
(game_id, white_player_id, "white"),
(game_id, black_player_id, "black"),
],
)
db.commit()
return game_id
def list_games_for_user(user_id: int) -> list[SavedGameSummary]:
with _db_session() as db:
rows = db.execute(
"""
SELECT
g.id,
g.winner_color,
g.termination,
g.termination_detail,
g.time_mode,
g.started_at,
g.ended_at,
g.move_history,
me.color AS my_color,
opp.color AS opponent_color,
u.id AS opponent_id,
u.username AS opponent_username
FROM games g
JOIN game_players me
ON me.game_id = g.id
AND me.player_id = ?
JOIN game_players opp
ON opp.game_id = g.id
AND opp.player_id != ?
JOIN users u
ON u.id = opp.player_id
ORDER BY COALESCE(g.ended_at, g.created_at) DESC, g.id DESC
""",
(user_id, user_id),
).fetchall()
return [_row_to_summary(row) for row in rows]
def get_game_for_user(game_id: int, user_id: int) -> Optional[SavedGameDetail]:
with _db_session() as db:
row = db.execute(
"""
SELECT
g.id,
g.final_fen,
g.winner_color,
g.termination,
g.termination_detail,
g.time_mode,
g.started_at,
g.ended_at,
g.move_history,
me.color AS my_color,
opp.color AS opponent_color,
u.id AS opponent_id,
u.username AS opponent_username
FROM games g
JOIN game_players me
ON me.game_id = g.id
AND me.player_id = ?
JOIN game_players opp
ON opp.game_id = g.id
AND opp.player_id != ?
JOIN users u
ON u.id = opp.player_id
WHERE g.id = ?
LIMIT 1
""",
(user_id, user_id, game_id),
).fetchone()
if not row:
return None
summary = _row_to_summary(row)
return SavedGameDetail(
**summary.__dict__,
final_fen=row["final_fen"] or "",
move_history=_parse_move_history(row["move_history"]),
)
def build_board_rows(fen: str) -> list[list[dict[str, Optional[str]]]]:
board_part = (fen or "").split(" ", 1)[0]
raw_rows = board_part.split("/")
if len(raw_rows) != 8:
raw_rows = ["8"] * 8
rows: list[list[dict[str, Optional[str]]]] = []
for rank_index, raw_row in enumerate(raw_rows):
row: list[dict[str, Optional[str]]] = []
file_index = 0
for char in raw_row:
if char.isdigit():
for _ in range(int(char)):
row.append(
{
"square": f"{'abcdefgh'[file_index]}{8 - rank_index}",
"piece_image": None,
"shade": "light" if (file_index + rank_index) % 2 == 0 else "dark",
}
)
file_index += 1
continue
row.append(
{
"square": f"{'abcdefgh'[file_index]}{8 - rank_index}",
"piece_image": PIECE_IMAGE_BY_SYMBOL.get(char),
"shade": "light" if (file_index + rank_index) % 2 == 0 else "dark",
}
)
file_index += 1
while len(row) < 8:
row.append(
{
"square": f"{'abcdefgh'[len(row)]}{8 - rank_index}",
"piece_image": None,
"shade": "light" if (len(row) + rank_index) % 2 == 0 else "dark",
}
)
rows.append(row)
return rows
def group_move_pairs(move_history: list[str]) -> list[dict[str, str]]:
pairs = []
for index in range(0, len(move_history), 2):
pairs.append(
{
"move_no": str((index // 2) + 1),
"white": move_history[index],
"black": move_history[index + 1] if index + 1 < len(move_history) else "",
}
)
return pairs
def _row_to_summary(row) -> SavedGameSummary:
move_history = _parse_move_history(row["move_history"])
return SavedGameSummary(
id=row["id"],
opponent_id=row["opponent_id"],
opponent_username=row["opponent_username"],
my_color=row["my_color"],
opponent_color=row["opponent_color"],
winner_color=row["winner_color"],
termination=row["termination"],
termination_detail=row["termination_detail"],
time_mode=row["time_mode"],
move_count=len(move_history),
started_at=row["started_at"],
ended_at=row["ended_at"],
)
def _parse_move_history(raw_value: Optional[str]) -> list[str]:
if not raw_value:
return []
try:
parsed = json.loads(raw_value)
except json.JSONDecodeError:
return []
if not isinstance(parsed, list):
return []
return [str(move) for move in parsed]
+30 -2
View File
@@ -1,5 +1,11 @@
from flask import Blueprint, render_template, redirect, url_for, request
from flask import Blueprint, render_template, redirect, url_for, request, abort
from flask_login import login_required, current_user
from app.models.game import (
build_board_rows,
get_game_for_user,
group_move_pairs,
list_games_for_user,
)
from app.routes.friends import _friends_page_data
main_bp = Blueprint("main", __name__)
@@ -23,9 +29,31 @@ def play():
return render_template("play.html")
@main_bp.route("/games", methods=["GET"])
@login_required
def games_history():
games = list_games_for_user(current_user.id)
return render_template("games.html", games=games)
@main_bp.route("/games/<int:game_id>", methods=["GET"])
@login_required
def game_detail(game_id: int):
game = get_game_for_user(game_id, current_user.id)
if not game:
abort(404)
return render_template(
"game_detail.html",
game=game,
board_rows=build_board_rows(game.final_fen),
move_pairs=group_move_pairs(game.move_history),
)
#todo: decide if this should get moved to the friends.py file
@main_bp.route("/friends", methods=["GET"])
@login_required
def friends():
data = _friends_page_data(request.args.get("q", ""))
return render_template("friends.html", **data)
return render_template("friends.html", **data)
+150 -22
View File
@@ -2,6 +2,7 @@ import random
import string
import time
from dataclasses import dataclass, field
from datetime import datetime
from threading import Lock
from typing import Optional
@@ -10,6 +11,7 @@ from flask_login import current_user
from flask import request
from flask_socketio import emit, join_room, leave_room
from app import sIO
from app.models.game import save_finished_game
from .types import validate_client_event
@@ -17,10 +19,12 @@ from .types import validate_client_event
class GameRoom:
code: str
p1_sid: str
p1_user_id: int
p1_name: str
p1_pref: str
time_mode: str
p2_sid: Optional[str] = None
p2_user_id: Optional[int] = None
p2_name: Optional[str] = None
ready: dict[str, bool] = field(default_factory=dict)
board: chess.Board = field(default_factory=chess.Board)
@@ -32,6 +36,10 @@ class GameRoom:
active_since: Optional[float] = None
game_active: bool = False
completed: bool = False
move_history: list[str] = field(default_factory=list)
started_at: Optional[str] = None
ended_at: Optional[str] = None
saved_game_id: Optional[int] = None
games_by_code: dict[str, GameRoom] = {}
@@ -66,6 +74,10 @@ def _parse_time_mode(time_mode: str) -> tuple[int, int]:
return minutes * 60 * 1000, increment_seconds * 1000
def _timestamp_now() -> str:
return datetime.now().strftime("%Y-%m-%d %H:%M:%S")
def _room_for_sid(sid: str) -> Optional[GameRoom]:
code = code_by_sid.get(sid)
if not code:
@@ -139,26 +151,82 @@ def _game_over_reason(board: chess.Board) -> str:
return "game over"
def _termination_key(reason: str) -> str:
if reason == "checkmate":
return "checkmate"
if reason == "resignation":
return "resignation"
if reason == "timeout":
return "timeout"
if reason in {
"stalemate",
"insufficient material",
"75-move rule",
"fivefold repetition",
"draw agreed",
}:
return "draw"
return "other"
def _winner_color_value(room: GameRoom, winner_sid: Optional[str]) -> Optional[str]:
if winner_sid is None:
return "draw"
winner = room.color_by_sid.get(winner_sid)
if winner == "w":
return "white"
if winner == "b":
return "black"
return None
def _result_for_sid(room: GameRoom, sid: str, winner_color: Optional[str]) -> str:
if winner_color == "draw" or winner_color is None:
return "draw"
player_color = room.color_by_sid.get(sid)
return "win" if player_color == winner_color else "loss"
def _save_completed_game(room: GameRoom, reason: str, winner_color: Optional[str]) -> Optional[int]:
if room.saved_game_id is not None:
return room.saved_game_id
if not room.started_at or room.p2_user_id is None:
return None
room.ended_at = room.ended_at or _timestamp_now()
room.saved_game_id = save_finished_game(
white_player_id=room.p1_user_id if room.color_by_sid.get(room.p1_sid) == "w" else room.p2_user_id,
black_player_id=room.p1_user_id if room.color_by_sid.get(room.p1_sid) == "b" else room.p2_user_id,
final_fen=room.board.fen(),
termination=_termination_key(reason),
termination_detail=reason,
winner_color=winner_color,
move_history=room.move_history,
time_mode=room.time_mode,
started_at=room.started_at,
ended_at=room.ended_at,
)
return room.saved_game_id
def _emit_game_over(room: GameRoom, reason: str) -> None:
room.completed = True
room.game_active = False
outcome = room.board.outcome(claim_draw=True)
p1_result = "draw"
p2_result = "draw"
winner_color = "draw"
if outcome and outcome.winner is not None:
winner_color = "w" if outcome.winner == chess.WHITE else "b"
if room.color_by_sid.get(room.p1_sid) == winner_color:
p1_result = "win"
p2_result = "loss"
else:
p1_result = "loss"
p2_result = "win"
emit("game_over", {"result": p1_result, "reason": reason}, to=room.p1_sid)
game_id = _save_completed_game(room, reason, "white" if winner_color == "w" else "black" if winner_color == "b" else "draw")
p1_result = _result_for_sid(room, room.p1_sid, winner_color)
emit("game_over", {"result": p1_result, "reason": reason, "game_id": game_id}, to=room.p1_sid)
if room.p2_sid:
emit("game_over", {"result": p2_result, "reason": reason}, to=room.p2_sid)
p2_result = _result_for_sid(room, room.p2_sid, winner_color)
emit("game_over", {"result": p2_result, "reason": reason, "game_id": game_id}, to=room.p2_sid)
def _emit_timeout(room: GameRoom, timed_out_color: str) -> None:
@@ -166,13 +234,18 @@ def _emit_timeout(room: GameRoom, timed_out_color: str) -> None:
room.game_active = False
reason = "timeout"
p1_color = room.color_by_sid.get(room.p1_sid)
p1_result = "loss" if p1_color == timed_out_color else "win"
p2_result = "win" if p1_result == "loss" else "loss"
winner_color = "b" if timed_out_color == "w" else "w"
game_id = _save_completed_game(
room,
reason,
"white" if winner_color == "w" else "black",
)
p1_result = _result_for_sid(room, room.p1_sid, winner_color)
sIO.emit("game_over", {"result": p1_result, "reason": reason}, to=room.p1_sid)
sIO.emit("game_over", {"result": p1_result, "reason": reason, "game_id": game_id}, to=room.p1_sid)
if room.p2_sid:
sIO.emit("game_over", {"result": p2_result, "reason": reason}, to=room.p2_sid)
p2_result = _result_for_sid(room, room.p2_sid, winner_color)
sIO.emit("game_over", {"result": p2_result, "reason": reason, "game_id": game_id}, to=room.p2_sid)
def _start_game_if_ready(room: GameRoom) -> None:
@@ -198,6 +271,10 @@ def _start_game_if_ready(room: GameRoom) -> None:
room.active_since = time.monotonic()
room.game_active = True
room.completed = False
room.move_history = []
room.started_at = _timestamp_now()
room.ended_at = None
room.saved_game_id = None
p1_payload = {
"play_as": p1_color,
@@ -272,13 +349,54 @@ def on_disconnect():
leave_room(code)
code_by_sid.pop(sid, None)
if sid == room.p1_sid:
if room.p2_sid:
emit("game_over", {"result": "win", "reason": "opponent disconnected"}, to=room.p2_sid)
if room.completed:
_cleanup_room(code)
return
if sid == room.p1_sid:
if room.p2_sid:
if room.started_at and room.color_by_sid and not room.completed:
room.completed = True
room.game_active = False
game_id = _save_completed_game(
room,
"opponent disconnected",
_winner_color_value(room, room.p2_sid),
)
emit(
"game_over",
{
"result": "win",
"reason": "opponent disconnected",
"game_id": game_id,
},
to=room.p2_sid,
)
_cleanup_room(code)
return
if room.started_at and room.color_by_sid and not room.completed:
room.completed = True
room.game_active = False
game_id = _save_completed_game(
room,
"opponent disconnected",
_winner_color_value(room, room.p1_sid),
)
_cleanup_room(code)
emit(
"game_over",
{
"result": "win",
"reason": "opponent disconnected",
"game_id": game_id,
},
to=room.p1_sid,
)
return
room.p2_sid = None
room.p2_user_id = None
room.p2_name = None
room.ready.pop(sid, None)
room.color_by_sid.pop(sid, None)
@@ -287,6 +405,10 @@ def on_disconnect():
room.game_active = False
room.completed = False
room.active_since = None
room.move_history = []
room.started_at = None
room.ended_at = None
room.saved_game_id = None
if other_sid:
emit("p2_connected", {"p2_name": None, "ready": False}, to=other_sid)
@@ -312,6 +434,7 @@ def on_create_code_game(payload):
room = GameRoom(
code=code,
p1_sid=sid,
p1_user_id=current_user.id,
p1_name=current_user.username,
p1_pref=payload["play_as"],
time_mode=payload["time_mode"],
@@ -355,6 +478,7 @@ def on_join_code_game(payload):
_cleanup_room(previous.code)
room.p2_sid = sid
room.p2_user_id = current_user.id
room.p2_name = current_user.username
room.ready.setdefault(room.p1_sid, False)
room.ready[sid] = False
@@ -442,6 +566,7 @@ def on_move_request(payload):
mover_color = room.color_by_sid.get(sid)
san = room.board.san(move)
room.move_history.append(san)
room.board.push(move)
if mover_color == "w":
@@ -491,9 +616,11 @@ def on_request_resign(payload):
reason = "resignation"
other_sid = room.p2_sid if sid == room.p1_sid else room.p1_sid
emit("game_over", {"result": "loss", "reason": reason}, to=sid)
winner_sid = other_sid if other_sid else None
game_id = _save_completed_game(room, reason, _winner_color_value(room, winner_sid))
emit("game_over", {"result": "loss", "reason": reason, "game_id": game_id}, to=sid)
if other_sid:
emit("game_over", {"result": "win", "reason": reason}, to=other_sid)
emit("game_over", {"result": "win", "reason": reason, "game_id": game_id}, to=other_sid)
@sIO.on("request_draw")
@@ -515,7 +642,8 @@ def on_request_draw(payload):
if payload.get("accepted") is True:
room.completed = True
room.game_active = False
emit("game_over", {"result": "draw", "reason": "draw agreed"}, to=room.code)
game_id = _save_completed_game(room, "draw agreed", "draw")
emit("game_over", {"result": "draw", "reason": "draw agreed", "game_id": game_id}, to=room.code)
return
other_sid = room.p2_sid if sid == room.p1_sid else room.p1_sid
+1
View File
@@ -51,6 +51,7 @@ class RequestDraw(TypedDict): # Client
class GameEnd(TypedDict): # Server
result: Literal["win", "loss", "draw"]
reason: str
game_id: NotRequired[int]
#todo: implement later
+243 -1
View File
@@ -506,7 +506,7 @@ h3 {
border-radius: 8px;
overflow: hidden;
background: var(--surface-soft);
max-height: 280px;
max-height: calc(100vh - 500px);
overflow-y: auto;
}
@@ -541,6 +541,211 @@ h3 {
color: var(--muted);
}
.games-page {
display: grid;
gap: 14px;
}
.games-header {
display: flex;
align-items: flex-start;
justify-content: space-between;
gap: 12px;
}
.games-header p {
margin: 6px 0 0;
}
.games-header-actions {
margin-top: 0;
justify-content: flex-end;
}
.games-list {
display: grid;
gap: 10px;
}
.game-card {
display: grid;
gap: 10px;
text-decoration: none;
color: inherit;
border: 1px solid var(--border);
border-radius: 8px;
padding: 14px;
background: var(--surface-soft);
}
.game-card:hover {
border-color: #b7c0cb;
background: #eef2f6;
}
.game-card-main {
display: flex;
align-items: flex-start;
justify-content: space-between;
gap: 12px;
}
.game-card-label {
margin: 0;
color: var(--muted);
font-size: 0.85rem;
}
.game-card-title {
margin: 4px 0 0;
font-size: 1.1rem;
font-weight: 700;
}
.game-card-meta {
display: flex;
gap: 0;
flex-wrap: wrap;
color: var(--muted);
font-size: 0.95rem;
}
.game-card-meta span {
display: inline-flex;
align-items: center;
}
.game-card-meta span + span::before {
content: "|";
margin: 0 10px;
color: #9aa3af;
}
.result-badge {
border: 1px solid currentColor;
border-radius: 6px;
padding: 6px 10px;
font-size: 0.85rem;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.04em;
}
.result-win {
background: #ecfdf3;
color: var(--success);
}
.result-loss {
background: #fef2f2;
color: var(--danger);
}
.result-draw {
background: #eef2f6;
color: var(--primary);
}
.empty-state {
text-align: center;
padding: 24px 14px;
}
.empty-state p {
margin: 8px 0 0;
}
.game-detail-layout {
display: grid;
grid-template-columns: minmax(280px, 420px) minmax(0, 1fr);
gap: 14px;
}
.game-summary {
display: flex;
align-items: flex-start;
justify-content: space-between;
gap: 14px;
}
.game-summary-copy {
min-width: 0;
}
.game-summary-label {
margin: 0;
color: var(--muted);
font-size: 0.85rem;
text-transform: uppercase;
letter-spacing: 0.04em;
}
.game-summary-title {
margin: 4px 0 0;
font-size: 2rem;
line-height: 1;
text-transform: capitalize;
}
.game-summary-meta {
margin-top: 14px;
border-top: 1px solid var(--border);
}
.game-meta-row {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 16px;
padding: 10px 0;
border-bottom: 1px solid var(--border);
}
.game-meta-key {
color: var(--muted);
font-size: 0.9rem;
}
.game-meta-value {
text-align: right;
font-weight: 600;
}
.history-board {
margin-top: 14px;
width: min(100%, 420px);
aspect-ratio: 1 / 1;
display: grid;
grid-template-columns: repeat(8, 1fr);
grid-template-rows: repeat(8, minmax(0, 1fr));
border: 1px solid var(--border);
border-radius: 8px;
overflow: hidden;
background: #d2b48c;
}
.history-square {
display: grid;
place-items: center;
min-width: 0;
min-height: 0;
aspect-ratio: 1 / 1;
}
.history-square-light {
background: #f6e7cf;
}
.history-square-dark {
background: #b18155;
}
.history-square img {
width: 82%;
height: 82%;
object-fit: contain;
}
#chess-canvas {
width: min(100%, 640px);
aspect-ratio: 1 / 1;
@@ -555,4 +760,41 @@ h3 {
flex-direction: column;
align-items: flex-start;
}
.games-header {
flex-direction: column;
}
.games-header-actions {
width: 100%;
justify-content: flex-start;
}
.game-card-main {
flex-direction: column;
}
.game-summary {
flex-direction: column;
}
.game-summary-title {
font-size: 1.7rem;
}
.game-meta-row {
flex-direction: column;
align-items: flex-start;
gap: 4px;
}
.game-meta-value {
text-align: left;
}
}
@media (max-width: 900px) {
.game-detail-layout {
grid-template-columns: 1fr;
}
}
+12 -5
View File
@@ -464,11 +464,18 @@ export class PlayApp {
onGameOver(data) {
this.setStatus(`Game over: ${data.result} (${data.reason})`);
this.showModal(
"Game over",
`${data.result.toUpperCase()} - ${data.reason}`,
[{ label: "OK" }],
);
const actions = [{ label: "OK" }];
if (data.game_id) {
actions.unshift({
label: "View saved game",
className: "btn-primary",
onClick: () => {
window.location.href = `/games/${data.game_id}`;
},
});
}
this.showModal("Game over", `${data.result.toUpperCase()} - ${data.reason}`, actions);
}
onDrawOffered(data) {
+5
View File
@@ -33,6 +33,11 @@
class="{{ 'active' if active_page == 'friends' else '' }}"
>Friends</a
>
<a
href="{{ url_for('main.games_history') }}"
class="{{ 'active' if active_page == 'games' else '' }}"
>Games</a
>
</nav>
<div class="profile-pill">{{ current_user.username }}</div>
</div>
+100
View File
@@ -0,0 +1,100 @@
{% extends "base_app.html" %} {% set active_page = 'games' %} {% block title
%}Game {{ game.id }}{% endblock %} {% block content %}
<section class="games-page">
<div class="games-header">
<div>
<h1>{{ current_user.username }} vs {{ game.opponent_username }}</h1>
<p class="muted">
{{ game.time_mode or "Untimed" }} - {{ game.termination_detail or
game.termination or "finished" }} - {{ game.ended_at or game.started_at
or "Unknown date" }}
</p>
</div>
<div class="cta-row games-header-actions">
<a href="{{ url_for('main.games_history') }}" class="btn btn-secondary"
>Back to games</a
>
<a href="{{ url_for('main.play') }}" class="btn btn-primary"
>Play again</a
>
</div>
</div>
<section class="game-detail-layout">
<article class="panel">
<div class="game-summary">
<div class="game-summary-copy">
<p class="game-summary-label">Result</p>
<h2 class="game-summary-title">{{ game.result }}</h2>
</div>
<span class="result-badge result-{{ game.result }}"
>{{ game.result }}</span
>
</div>
<div class="game-summary-meta">
<div class="game-meta-row">
<span class="game-meta-key">You</span>
<span class="game-meta-value"
>{{ current_user.username }} ({{ game.my_color }})</span
>
</div>
<div class="game-meta-row">
<span class="game-meta-key">Opponent</span>
<span class="game-meta-value"
>{{ game.opponent_username }} ({{ game.opponent_color }})</span
>
</div>
<div class="game-meta-row">
<span class="game-meta-key">Moves</span>
<span class="game-meta-value">{{ game.move_count }}</span>
</div>
</div>
<div class="history-board" aria-label="Final board position">
{% for row in board_rows %} {% for square in row %}
<div
class="history-square history-square-{{ square.shade }}"
title="{{ square.square }}"
>
{% if square.piece_image %}
<img
src="{{ url_for('static', filename='board_pieces/' ~ square.piece_image) }}"
alt=""
/>
{% endif %}
</div>
{% endfor %} {% endfor %}
</div>
<p class="muted">Final position</p>
</article>
<article class="panel">
<h2>Moves</h2>
{% if move_pairs %}
<div class="move-list-wrap">
<table class="move-table">
<thead>
<tr>
<th>#</th>
<th>White</th>
<th>Black</th>
</tr>
</thead>
<tbody>
{% for pair in move_pairs %}
<tr>
<td>{{ pair.move_no }}.</td>
<td>{{ pair.white }}</td>
<td>{{ pair.black }}</td>
</tr>
{% endfor %}
</tbody>
</table>
</div>
{% else %}
<p class="muted">No moves were recorded for this game.</p>
{% endif %}
</article>
</section>
</section>
{% endblock %}
+49
View File
@@ -0,0 +1,49 @@
{% extends "base_app.html" %} {% set active_page = 'games' %} {% block title
%}Games{% endblock %} {% block content %}
<section class="games-page">
<div class="games-header">
<div>
<h1>Past games</h1>
</div>
<a href="{{ url_for('main.play') }}" class="btn btn-primary">New game</a>
</div>
<article class="panel">
{% if games %}
<div class="games-list">
{% for game in games %}
<a
class="game-card"
href="{{ url_for('main.game_detail', game_id=game.id) }}"
>
<div class="game-card-main">
<div>
<p class="game-card-label">Opponent</p>
<p class="game-card-title">{{ game.opponent_username }}</p>
</div>
<span class="result-badge result-{{ game.result }}"
>{{ game.result }}</span
>
</div>
<div class="game-card-meta">
<span>You played {{ game.my_color }}</span>
<span>{{ game.time_mode or "Untimed" }}</span>
<span>{{ game.move_count }} moves</span>
<span
>{{ game.termination_detail or game.termination or "finished"
}}</span
>
<span>{{ game.ended_at or game.started_at or "Unknown date" }}</span>
</div>
</a>
{% endfor %}
</div>
{% else %}
<div class="empty-state">
<h2>No saved games yet</h2>
<p class="muted">Finished matches will appear here automatically.</p>
</div>
{% endif %}
</article>
</section>
{% endblock %}
+3
View File
@@ -6,5 +6,8 @@
<a href="{{ url_for('main.friends') }}" class="btn btn-secondary"
>Open friends</a
>
<a href="{{ url_for('main.games_history') }}" class="btn btn-secondary"
>Past games</a
>
</div>
{% endblock %}