introduced parsing uci moves, conversion to fen nad algebraic support

This commit is contained in:
simoncreates
2026-02-26 22:05:24 +01:00
parent 701f9a188a
commit a533242d7b
+151 -12
View File
@@ -69,7 +69,7 @@ class MoveType(Enum):
NORMAL = auto() NORMAL = auto()
CASTLING_KINGSIDE = auto() CASTLING_KINGSIDE = auto()
CASTLING_QUEENSIDE = auto() CASTLING_QUEENSIDE = auto()
EN_PASSANT = auto() #todo: implement EN_PASSANT = auto()
PROMOTION = auto() #todo: implement PROMOTION = auto() #todo: implement
@dataclass @dataclass
@@ -142,7 +142,7 @@ class ChessBoard:
row_height = 7 if color == Color.WHITE else 0 row_height = 7 if color == Color.WHITE else 0
# validate move using legal moves for the player color # validate move using legal moves for the player color
legal = self.moves_basic(color) legal = self.moves_unfiltered(color)
if not any(m.m_from.p == move.m_from.p and m.m_to.p == move.m_to.p and m.move_type == move.move_type and m.promotion_piece == move.promotion_piece for m in legal): if not any(m.m_from.p == move.m_from.p and m.m_to.p == move.m_to.p and m.move_type == move.move_type and m.promotion_piece == move.promotion_piece for m in legal):
return False return False
if move.move_type == MoveType.NORMAL: if move.move_type == MoveType.NORMAL:
@@ -166,6 +166,14 @@ class ChessBoard:
self.move_piece(king_src, king_dest) self.move_piece(king_src, king_dest)
self.move_piece(ks_rook_src, ks_rook_dest) self.move_piece(ks_rook_src, ks_rook_dest)
elif move.move_type == MoveType.EN_PASSANT:
# direction the enemys pawn moved in
en_passant_dir = 1 if color == Color.WHITE else -1
self.move_piece(move.m_from, move.m_to)
affected_pawn_pos = BoardPos((move.m_to.x - en_passant_dir, move.m_to.y))
captured = self.get_field(affected_pawn_pos)
self.fields[affected_pawn_pos.x][affected_pawn_pos.y].piece = None
self.move_history.append((move, captured)) self.move_history.append((move, captured))
self.num_moves += 1 self.num_moves += 1
return True return True
@@ -184,7 +192,10 @@ class ChessBoard:
return captured return captured
def get_field(self, pos: BoardPos) -> Optional[Piece]: def get_field(self, pos: BoardPos) -> Optional[Piece]:
if not self.on_board(pos.x, pos.y):
return None
return self.fields[pos.x][pos.y].piece return self.fields[pos.x][pos.y].piece
# returns false if there is no move to unmake # returns false if there is no move to unmake
def unmake_move(self) -> bool: def unmake_move(self) -> bool:
if not self.move_history or len(self.move_history) == 0: if not self.move_history or len(self.move_history) == 0:
@@ -265,7 +276,7 @@ class ChessBoard:
return 0 <= rr < 8 and 0 <= cc < 8 return 0 <= rr < 8 and 0 <= cc < 8
# takes the color of the player whos possible moves will be returned # takes the color of the player whos possible moves will be returned
def moves_basic(self, color: Color) -> List[BoardMove]: def moves_unfiltered(self, color: Color) -> List[BoardMove]:
moves: List[BoardMove] = [] moves: List[BoardMove] = []
for pos, piece in self.iter_pieces(): for pos, piece in self.iter_pieces():
if piece.color != color: if piece.color != color:
@@ -293,7 +304,20 @@ class ChessBoard:
if target_field.piece is None: if target_field.piece is None:
# empty target # empty target
if is_pawn_capture_ray: if is_pawn_capture_ray:
# pawn cant move diagonally into empty square move_history_len = len(self.move_history)
# pawn can only move diagonally into an empty square during en passant, check for that
en_passant_dir = 1 if color == Color.WHITE else -1
if move_history_len > 0:
# check if there is a pawn in the correct position
if self.get_field(BoardPos((tr, tc - en_passant_dir))) == Piece(
PieceType.PAWN,
color.opposite,
):
# check if the last move moved the pawn there from the starting square
last_move = self.move_history[move_history_len][0]
if last_move.m_from == BoardPos((tr, tc + en_passant_dir)) and last_move.m_to == BoardPos((tr, tc - en_passant_dir)):
moves.append(BoardMove(pos, BoardPos((tr, tc))))
break break
moves.append(BoardMove(pos, BoardPos((tr, tc)))) moves.append(BoardMove(pos, BoardPos((tr, tc))))
continue continue
@@ -439,13 +463,13 @@ class ChessBoard:
# maybe there is a better way of doing it, but for now this should suffice # maybe there is a better way of doing it, but for now this should suffice
us_moves_wo_check = [] us_moves_wo_check = []
for move in self.moves_basic(color): for move in self.moves_unfiltered(color):
# do a move and then check, if the king is still in check # do a move and then check, if the king is still in check
# if it isnt, add the move to the possibles ones # if it isnt, add the move to the possibles ones
if not self.make_move(move, color): if not self.make_move(move, color):
raise ValueError(f"self.moves_basic created a move, which cannot be done (hopefully unreachable). move: {move}") raise ValueError(f"self.moves_basic created a move, which cannot be done (hopefully unreachable). move: {move}")
all_basic_enemy_moves = self.moves_basic(color.opposite) all_basic_enemy_moves = self.moves_unfiltered(color.opposite)
king_pos = self.pos_of_king(color) king_pos = self.pos_of_king(color)
king_in_check = False king_in_check = False
for mv in all_basic_enemy_moves: for mv in all_basic_enemy_moves:
@@ -486,6 +510,125 @@ class ChessBoard:
lines.append("".join(row_chars)) lines.append("".join(row_chars))
return "\n".join(lines) return "\n".join(lines)
# https://en.wikipedia.org/wiki/Algebraic_notation_(chess)
@staticmethod
def pos_to_algebraic(pos: BoardPos) -> str:
file = chr(ord('a') + pos.y)
rank = str(8 - pos.x)
return f"{file}{rank}"
@staticmethod
def algebraic_to_pos(s: str) -> BoardPos:
if len(s) != 2:
raise ValueError("invalid algebraic square")
col = ord(s[0].lower()) - ord('a')
row = 8 - int(s[1])
return BoardPos((row, col))
# https://www.chess.com/de/terms/forsyth-edwards-notation-fen
def to_fen(self) -> str:
# piece placement
ranks: List[str] = []
for r in range(8):
empty = 0
row_str = ""
for c in range(8):
p = self.fields[r][c].piece
if p is None:
empty += 1
else:
if empty > 0:
row_str += str(empty)
empty = 0
row_str += p.char()
if empty > 0:
row_str += str(empty)
ranks.append(row_str)
placement = "/".join(ranks)
active = 'w' if (self.num_moves % 2) == 0 else 'b'
# castling availability
castling = ''
# white K/Q
if (self.fields[7][4].piece is not None and self.fields[7][4].piece.type == PieceType.KING and self.fields[7][4].piece.color == Color.WHITE
and self.fields[7][7].piece is not None and self.fields[7][7].piece.type == PieceType.ROOK and self.fields[7][7].piece.color == Color.WHITE
and not self.has_piece_moved(BoardPos((7,4))) and not self.has_piece_moved(BoardPos((7,7)))):
castling += 'K'
if (self.fields[7][4].piece is not None and self.fields[7][4].piece.type == PieceType.KING and self.fields[7][4].piece.color == Color.WHITE
and self.fields[7][0].piece is not None and self.fields[7][0].piece.type == PieceType.ROOK and self.fields[7][0].piece.color == Color.WHITE
and not self.has_piece_moved(BoardPos((7,4))) and not self.has_piece_moved(BoardPos((7,0)))):
castling += 'Q'
# black k/q
if (self.fields[0][4].piece is not None and self.fields[0][4].piece.type == PieceType.KING and self.fields[0][4].piece.color == Color.BLACK
and self.fields[0][7].piece is not None and self.fields[0][7].piece.type == PieceType.ROOK and self.fields[0][7].piece.color == Color.BLACK
and not self.has_piece_moved(BoardPos((0,4))) and not self.has_piece_moved(BoardPos((0,7)))):
castling += 'k'
if (self.fields[0][4].piece is not None and self.fields[0][4].piece.type == PieceType.KING and self.fields[0][4].piece.color == Color.BLACK
and self.fields[0][0].piece is not None and self.fields[0][0].piece.type == PieceType.ROOK and self.fields[0][0].piece.color == Color.BLACK
and not self.has_piece_moved(BoardPos((0,4))) and not self.has_piece_moved(BoardPos((0,0)))):
castling += 'q'
if castling == '':
castling = '-'
# en passant target square: if last move was a pawn double-step, set the square behind it
ep = '-'
if len(self.move_history) > 0:
last_move = self.move_history[-1][0]
moved_piece = self.get_field(last_move.m_to)
if moved_piece is not None and moved_piece.type == PieceType.PAWN and abs(last_move.m_from.x - last_move.m_to.x) == 2:
passed_row = (last_move.m_from.x + last_move.m_to.x) // 2
passed_col = last_move.m_from.y
ep = self.pos_to_algebraic(BoardPos((passed_row, passed_col)))
# todo half moves not yet tracked
halfmove = 0
# fullmove number
fullmove = (self.num_moves // 2) + 1
return f"{placement} {active} {castling} {ep} {halfmove} {fullmove}"
# https://backscattering.de/chess/uci/
def make_move_uci(self, uci: str, color: Color) -> bool:
if uci == '0000':
return False
if len(uci) < 4:
return False
src = self.algebraic_to_pos(uci[0:2])
dst = self.algebraic_to_pos(uci[2:4])
promo_piece = None
if len(uci) == 5:
pc = uci[4].lower()
mapping = {'q': PieceType.QUEEN, 'r': PieceType.ROOK, 'b': PieceType.BISHOP, 'n': PieceType.KNIGHT}
promo_piece = mapping.get(pc, None)
moving = self.get_field(src)
if moving is None or moving.color != color:
return False
# detect castling by king moving two files
move_type = MoveType.NORMAL
if moving.type == PieceType.KING and abs(src.y - dst.y) == 2:
move_type = MoveType.CASTLING_KINGSIDE if dst.y > src.y else MoveType.CASTLING_QUEENSIDE
else:
# en passant detection: pawn moves diagonally to empty square
if moving.type == PieceType.PAWN and src.y != dst.y and self.get_field(dst) is None:
if len(self.move_history) > 0:
# make sure the last move was a pawn move for this en passant to be possible
last = self.move_history[-1][0]
if last.m_from.x - last.m_to.x == 2 and last.m_to.x == src.x and last.m_to.y == dst.y:
move_type = MoveType.EN_PASSANT
# promotion
if promo_piece is not None:
move_type = MoveType.PROMOTION
bm = BoardMove(src, dst, move_type, promotion_piece=promo_piece)
return self.make_move(bm, color)
def play_random_game(board: Optional[ChessBoard] = None, max_moves: int = 400, verbose: bool = False) -> Tuple[ ChessBoard, int]: def play_random_game(board: Optional[ChessBoard] = None, max_moves: int = 400, verbose: bool = False) -> Tuple[ ChessBoard, int]:
if board is None: if board is None:
@@ -514,13 +657,9 @@ def play_random_game(board: Optional[ChessBoard] = None, max_moves: int = 400, v
ok = board.make_move(move, current) ok = board.make_move(move, current)
# debug assert # debug assert
if not ok: if not ok:
# if an unexpected failure happens, break and treat as draw
if verbose: if verbose:
print(f"make_move returned False for move {move} by {current}") print(f"make_move returned False for move {move} by {current}")
return board, moves_played return board, moves_played
if move.move_type == MoveType.CASTLING_KINGSIDE or move.move_type == MoveType.CASTLING_QUEENSIDE:
print("hell yeah we castled")
raise ValueError("casling")
moves_played += 1 moves_played += 1
if verbose: if verbose:
print(f"{moves_played:03d}: {current.name} played {move}\nboard:\n{board}") print(f"{moves_played:03d}: {current.name} played {move}\nboard:\n{board}")
@@ -611,13 +750,13 @@ def main():
raise AssertionError(f"initial board mismatch:\nexpected:\n{expected_start}\n\nactual:\n{actual_start}") raise AssertionError(f"initial board mismatch:\nexpected:\n{expected_start}\n\nactual:\n{actual_start}")
# test num moves # test num moves
mvs = default_brd.moves_basic(Color.BLACK) mvs = default_brd.moves_unfiltered(Color.BLACK)
expected_move_count = 20 # 16 pawn moves and 4 knight expected_move_count = 20 # 16 pawn moves and 4 knight
if len(mvs) != expected_move_count: if len(mvs) != expected_move_count:
raise AssertionError(f"initial move count for black mismatch: expected {expected_move_count}, got {len(mvs)}") raise AssertionError(f"initial move count for black mismatch: expected {expected_move_count}, got {len(mvs)}")
mvs = default_brd.moves_basic(Color.WHITE) mvs = default_brd.moves_unfiltered(Color.WHITE)
expected_move_count = 20 # 16 pawn moves and 4 knight expected_move_count = 20 # 16 pawn moves and 4 knight
if len(mvs) != expected_move_count: if len(mvs) != expected_move_count:
raise AssertionError(f"Initial move count for white mismatch: expected {expected_move_count}, got {len(mvs)}") raise AssertionError(f"Initial move count for white mismatch: expected {expected_move_count}, got {len(mvs)}")