improved testing

This commit is contained in:
simoncreates
2026-02-24 19:22:13 +01:00
parent ff3e99382e
commit 83119a2443
+97 -37
View File
@@ -1,7 +1,7 @@
from enum import Enum, auto
from dataclasses import dataclass
from typing import Optional, List, Tuple
import random
class PieceType(Enum):
PAWN = auto()
@@ -30,8 +30,9 @@ class Piece:
type: PieceType
color: Color
# uppercase = White, lowercase = Black
def char(self) -> str:
"""Single-character representation. Uppercase = White, lowercase = Black."""
mapping = {
PieceType.PAWN: "p",
PieceType.KNIGHT: "n",
@@ -70,6 +71,8 @@ class BoardField:
@dataclass
class ChessBoard:
fields: List[List[BoardField]]
num_moves: int
move_history: List[Tuple['BoardMove', Optional[Piece]]]
def place(self, row: int, col: int, piece_type: PieceType, color: Color):
self.fields[row][col].piece = Piece(piece_type, color)
@@ -78,7 +81,7 @@ class ChessBoard:
@classmethod
def init_default(cls) -> "ChessBoard":
brd = cls(
[[BoardField() for _ in range(8)] for _ in range(8)]
[[BoardField() for _ in range(8)] for _ in range(8)], 0, []
)
# place pawns
@@ -108,6 +111,43 @@ class ChessBoard:
return brd
# attempt to make move for color
# returns true on success
def make_move(self, move: BoardMove, color: Color) -> bool:
sr, sc = move.m_from.p
tr, tc = move.m_to.p
src_field = self.fields[sr][sc]
# validate move using legal moves for the player color
legal = self.moves_basic_checked(color)
if not any(m.m_from.p == move.m_from.p and m.m_to.p == move.m_to.p for m in legal):
return False
# perform move and record history for unmaking
captured = self.fields[tr][tc].piece
self.fields[tr][tc].piece = src_field.piece
src_field.piece = None
self.move_history.append((move, captured))
self.num_moves += 1
return True
# returns false if there is no move to unmake
def unmake_move(self) -> bool:
if not self.move_history or len(self.move_history) == 0:
return False
move, captured = self.move_history.pop()
sr, sc = move.m_from.p
tr, tc = move.m_to.p
moving_piece = self.fields[tr][tc].piece
# restore
self.fields[sr][sc].piece = moving_piece
self.fields[tr][tc].piece = captured
self.num_moves = max(0, self.num_moves - 1)
return True
def moves_unchecked(self, piece: Piece, pos: BoardPos) -> List[List[Tuple[int, int]]]:
row, column = pos.p
rays: List[List[Tuple[int, int]]] = []
@@ -221,7 +261,8 @@ class ChessBoard:
def __str__(self) -> str:
"""
example string repr of starting pos
example string repr of starting pos:
rnbqkbnr
pppppppp
........
@@ -237,36 +278,60 @@ class ChessBoard:
lines.append("".join(row_chars))
return "\n".join(lines)
@classmethod
def from_string(cls, s: str) -> "ChessBoard":
lines = s.strip().split("\n")
brd = cls([[BoardField() for _ in range(8)] for _ in range(8)])
def play_random_game(board: Optional[ChessBoard] = None, max_moves: int = 400, verbose: bool = False) -> Tuple[ ChessBoard, int]:
if board is None:
board = ChessBoard.init_default()
char_to_piece = {
'p': PieceType.PAWN,
'n': PieceType.KNIGHT,
'b': PieceType.BISHOP,
'r': PieceType.ROOK,
'q': PieceType.QUEEN,
'k': PieceType.KING,
}
current = Color.WHITE # white moves first
moves_played = 0
for r, line in enumerate(lines):
for c, ch in enumerate(line):
if ch == '.':
continue
lower = ch.lower()
if lower not in char_to_piece:
raise ValueError(f"Invalid piece character '{ch}' at ({r},{c})")
piece_type = char_to_piece[lower]
color = Color.WHITE if ch.isupper() else Color.BLACK
brd.place(r, c, piece_type, color)
while moves_played < max_moves:
legal = board.moves_basic_checked(current)
if not legal:
# no legal moves
winner = Color.BLACK if current == Color.WHITE else Color.WHITE
if verbose:
print(f"no legal moves for {current.name} after {moves_played} moves")
return board, moves_played
return brd
move = random.choice(legal)
ok = board.make_move(move, current)
# debug assert
if not ok:
# if an unexpected failure happens, break and treat as draw
if verbose:
print(f"make_move returned False for move {move} by {current}")
return board, moves_played
moves_played += 1
if verbose:
print(f"{moves_played:03d}: {current.name} played {move}\nboard:\n{board}")
# check whether the captured piece was a king
last_move, captured = board.move_history[-1]
if captured is not None and captured.type == PieceType.KING:
if verbose:
print(f"king captured by {current.name} on move {moves_played}.")
return board, moves_played
# switch side
current = Color.BLACK if current == Color.WHITE else Color.WHITE
if verbose:
print(f"reached move limit ({max_moves})")
return board, moves_played
# used only for testing purposes
def run_random_games(n: int = 100, max_moves: int = 400, verbose: bool = False):
for i in range(n):
final_board, moves = play_random_game(None, max_moves=max_moves, verbose=verbose and (i < 3))
if verbose and (i < 3):
print(f"game {i+1}: moves={moves}\nfinal_board:\n{final_board}")
return
# used only for testing purposesa
def main():
default_brd = ChessBoard.init_default()
@@ -291,24 +356,19 @@ def main():
mvs = default_brd.moves_basic_checked(Color.BLACK)
expected_move_count = 20 # 16 pawn moves and 4 knight
if len(mvs) != expected_move_count:
raise AssertionError(f"Initial move count for black mismatch: expected {expected_move_count}, got {len(mvs)}")
raise AssertionError(f"initial move count for black mismatch: expected {expected_move_count}, got {len(mvs)}")
mvs = default_brd.moves_basic_checked(Color.WHITE)
expected_move_count = 20 # 16 pawn moves and 4 knight
if len(mvs) != expected_move_count:
raise AssertionError(f"Initial move count for white mismatch: expected {expected_move_count}, got {len(mvs)}")
# test loading
loaded_brd = ChessBoard.from_string(expected_start)
if str(loaded_brd) != expected_start:
raise AssertionError(
"board loaded from string does not match original representation"
)
play_random_game(verbose=True)
print(f"all tests passed")
if __name__ == '__main__':
main()